From 857fd3bf52cb5e1d7f4a351fc7a693ae77b593fb Mon Sep 17 00:00:00 2001 From: Terkel Date: Sun, 15 Jan 2017 18:04:22 -0800 Subject: [PATCH] Adjusted to the awesome standard. --- README.md | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/README.md b/README.md index d25e48c..69c3873 100644 --- a/README.md +++ b/README.md @@ -30,15 +30,15 @@ ## Books -- [Generative Art: A Practical Guide](http://zenbullets.com/book.php) - A practical guide using Processing. +- [Generative Art: A Practical Guide](http://zenbullets.com/book.php) - Practical guide using Processing. - [Generative Design](http://www.generative-gestaltung.de/) - Visualize, Program, and Create with Processing. - [The Nature of Code](http://natureofcode.com/) - Simulating natrual systems with Processing. - [The Book of Shaders](https://thebookofshaders.com/) - Step-by-step guide through the abstract and complex universe of fragment shaders. -- [Programming Design Systems](https://programmingdesignsystems.com/) - A practical introduction to the new foundations of graphic design. -- [Pixel Shaders](http://pixelshaders.com/) - An Interactive Introduction to Graphics Programming. -- [Learning Modern 3D Graphics Programming](https://paroj.github.io/gltut/) - A series of tutorials on using OpenGL to do graphical rendering. +- [Programming Design Systems](https://programmingdesignsystems.com/) - Practical introduction to the new foundations of graphic design. +- [Pixel Shaders](http://pixelshaders.com/) - Interactive Introduction to Graphics Programming. +- [Learning Modern 3D Graphics Programming](https://paroj.github.io/gltut/) - Series of tutorials on using OpenGL to do graphical rendering. - [Scratchapixel 2.0](http://www.scratchapixel.com/) - Learn Computer Graphics From Scratch. -- [Programming Interactivity](http://shop.oreilly.com/product/9780596154158.do) - A Designer's Guide to Processing, Arduino, and openFrameworks. +- [Programming Interactivity](http://shop.oreilly.com/product/9780596154158.do) - Designer's Guide to Processing, Arduino, and openFrameworks. - [Algorithms for Visual Design Using the Processing Language](https://www.amazon.com/gp/0470375485/) - Experiment with design problems to create 3D animations, GUIs, and more. - [Data-driven Graphic Design](https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication. - [Foundation HTML5 Animation with JavaScript](http://www.apress.com/us/book/9781430236658) - Everything you need to know to create animation using the HTML5 canvas. @@ -65,8 +65,8 @@ ## Ecosystems / Frameworks ### Desktop -- [Processing]()- Computer programming language and IDE for visual arts. -- [Cinder](https://libcinder.org/) - Open source library for professional-quality creative coding in C++. +- [Processing]() - Computer programming language and IDE for visual arts. +- [Cinder](https://libcinder.org/) - Open source library for professional-quality creative coding in C++. - [openFrameworks](http://openframeworks.cc/) - Open source C++ toolkit for creative coding. - [vvvv](https://vvvv.org/) - Hybrid visual/textual live-programming environment for easy prototyping and development. - [NodeBox](https://www.nodebox.net/node/) - Cross-platform, node-based GUI for efficient data visualizations and generative design. @@ -106,7 +106,7 @@ ## Interactive tutorials -- [Shader-school](https://github.com/stackgl/shader-school) - A workshopper for GLSL shaders and graphics programming. +- [Shader-school](https://github.com/stackgl/shader-school) - Workshop for GLSL shaders and graphics programming. - [Webgl-workshop](https://github.com/stackgl/webgl-workshop) - The sequel to shader-school: Learn the WebGL API. - [Fragment-oundry](http://hughsk.io/fragment-foundry) - Interactive fragment shader tutorial. - [SDF Tutorial 1: box & balloon](https://www.shadertoy.com/view/Xl2XWt) - Shadertoy tutorial on raytracing. @@ -119,7 +119,7 @@ - [Shepherding random numbers](http://inconvergent.net/shepherding-random-numbers/) - Tiny guide to shepherding random numbers. - [FBO particles](http://barradeau.com/blog/?p=621) - Article about FBO/GPGPU particles by @nicoptere. - [Ray marching (with THREE.js)](http://barradeau.com/blog/?p=575) - Article about ray marching with three.js by @nicoptere. -- [Visualizing Algorithms](https://bost.ocks.org/mike/algorithms/) - A look at the use of visualization to understand, explain and debug algorithms. +- [Visualizing Algorithms](https://bost.ocks.org/mike/algorithms/) - Looks at the use of visualization to understand, explain and debug algorithms. - [Custom shaders with Three.JS](https://csantosbh.wordpress.com/2014/01/09/custom-shaders-with-three-js-uniforms-textures-and-lighting/) - Introduction to custom shaders, uniforms, textures and lighting in three.js. - [Modern OpenGL Series](https://github.com/tomdalling/opengl-series) - Good introduction to some of the OpenGL terms. - [An intro to modern OpenGL](http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) - First part of an introduction to modern OpenGL. @@ -127,12 +127,12 @@ ## Math -- [Math as code](https://github.com/Jam3/math-as-code) - A cheat-sheet for mathematical notation in code form. +- [Math as code](https://github.com/Jam3/math-as-code) - Cheat-sheet for mathematical notation in code form. - [Coding Math](https://www.youtube.com/user/codingmath) - Teaches you the math you need to understand as a programmer. - [Math snippets](https://github.com/terkelg/math) - Math snippets with graphic programming in mind. - [Formul Animations](https://www.youtube.com/watch?v=0ifChJ0nJfM) - The principles of painting with maths. - [Learning Maths again](https://github.com/silviopaganini/maths) - Collection of JS and GLSL math snippets. -- [Eases](https://github.com/mattdesl/eases) - A grab-bag of modular easing equations. +- [Eases](https://github.com/mattdesl/eases) - Grab-bag of modular easing equations. - [Math for Motion](https://soulwire.co.uk/math-for-motion/) - Visualization of different motion equations. - [Matrix Multiplication](http://matrixmultiplication.xyz) - Matrix multiplication visualized. @@ -144,8 +144,8 @@ - [CodePen](http://codepen.io/) - Show case of advanced techniques with editable source code. - [OpenProcessing](https://www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs. - [Dwitter](https://www.dwitter.net/) - Social network for short JavaScript demos. -- [Chrome Experiments](https://www.chromeexperiments.com/) - Showcase of web experiments written by the creative coding community. -- [Codedoodl.es](https://codedoodl.es) - A showcase of curated creative coding sketches. +- [Chrome Experiments](https://www.chromeexperiments.com/) - Showcase of web experiments written by the creative coding community. +- [Codedoodl.es](https://codedoodl.es) - Showcase of curated creative coding sketches. - [For your Processing](http://fyprocessing.tumblr.com/) - Projects and tutorials about Processing. - [31 days of Canvas tutorials](http://creativejs.com/2011/08/31-days-of-canvas-tutorials/) - Collection of canvas tutorials by Seb Lee-Delisle. - [Art From Code](http://www.artfromcode.com/) - Code sketches by Keith Peters. @@ -178,7 +178,7 @@ - [Chrome Shader Editor](https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob?hl=en) - Live editing shaders in the browser. - [ShaderTool](http://store.steampowered.com/app/314720/) - Modern shader IDE for programmers and FX artists. - [Shadershop](http://www.cdglabs.org/Shadershop/) - Interface for programming GPU shaders. -- [hg_sdf](http://mercury.sexy/hg_sdf/) - A glsl library for building signed distance functions. +- [hg_sdf](http://mercury.sexy/hg_sdf/) - GLSL library for building signed distance functions. ## Talks / Presentations / Videos @@ -195,14 +195,14 @@ ## Related: -- [Awesome opengl](https://github.com/eug/awesome-opengl) - A curated list of awesome OpenGL libraries, debuggers and resources. -- [Graphics resources](https://github.com/mattdesl/graphics-resources) - A list of graphic programming resources. -- [Awesome canvas](https://github.com/raphamorim/awesome-canvas) - A curated list of awesome HTML5 canvas with examples, related articles and posts. -- [Awesome audio visualization](https://github.com/willianjusten/awesome-audio-visualization) - A curated list about Audio Visualization. -- [Awesome computer vision](https://github.com/jbhuang0604/awesome-computer-vision) - A curated list of awesome computer vision resources. -- [Magic Tools](https://github.com/ellisonleao/magictools) - A list of game development resources to make magic happen. +- [Awesome opengl](https://github.com/eug/awesome-opengl) - Curated list of awesome OpenGL libraries, debuggers and resources. +- [Graphics resources](https://github.com/mattdesl/graphics-resources) - List of graphic programming resources. +- [Awesome canvas](https://github.com/raphamorim/awesome-canvas) - Curated list of awesome HTML5 canvas with examples, related articles and posts. +- [Awesome audio visualization](https://github.com/willianjusten/awesome-audio-visualization) - Curated list about Audio Visualization. +- [Awesome computer vision](https://github.com/jbhuang0604/awesome-computer-vision) - Curated list of awesome computer vision resources. +- [Magic Tools](https://github.com/ellisonleao/magictools) - List of game development resources to make magic happen. - [Hanecci’s link collection](http://d.hatena.ne.jp/hanecci/20131005/p1) - Link collection of ray marching on the GPU. -- [Awesome visualization research](https://github.com/mathisonian/awesome-visualization-research) - A list of recommended research papers and other readings on data visualization. +- [Awesome visualization research](https://github.com/mathisonian/awesome-visualization-research) - List of recommended research papers and other readings on data visualization. ## License