From 57f079b5c6d2f6deb275e05e0cb538dc87e83c24 Mon Sep 17 00:00:00 2001 From: Terkel Gjervig Date: Thu, 22 Jun 2017 21:13:03 +0200 Subject: [PATCH] The spaces of WebGL --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 01f3d3f..84e87aa 100644 --- a/README.md +++ b/README.md @@ -255,6 +255,7 @@ Creative coding is a different discipline than programming systems in which the - [Generating Geometry: 1](http://codepen.io/mcdorli/post/generating-geometry-part-1-basics), [2](http://codepen.io/mcdorli/post/generating-geometry-part-2-going-3d), [3](http://codepen.io/mcdorli/post/generating-geometry-part-3-getting-spherical) - Beginner introduction on how to create geometry object. - [Three.js sine animation](http://www.pshkvsky.com/gif2code/sine-animation-tutorial-three-js/) - Learn how to add sine waves to a circle with three.js. ([oF version](http://www.pshkvsky.com/gif2code/sinewaves-animation-tutorial-openframeworks/)) - [Into Vertex Shaders](https://medium.com/@Zadvorsky/into-vertex-shaders-594e6d8cd804) - Series of tutorials about WebGL, Three.js, and Three.bas. +- [The Spaces of WebGL](https://medium.com/@Zadvorsky/into-vertex-shaders-part-1-the-spaces-of-webgl-c70ded527841) - Brief overview over the different coordinate systems through out the 3D graphics pipeline. #### Canvas