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Creative coding is a different discipline than programming systems. The goal is to create something expressive instead of something functional. **Interaction design**, **information visualization** and **generative art** are all different types of creative coding – which has become a household term describing **artworks articulated as code**.
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*Please read the [contribution guidelines](contributing.md) before contributing.*
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_Please read the [contribution guidelines](contributing.md) before contributing._
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## Contents
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- [Data-driven Graphic Design](https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication.
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- [Real-Time Rendering](https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240) - Learn how to use modern techniques to generate synthetic three-dimensional images in a fraction of a second.
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- [Graphics Shaders: Theory and Practice](https://www.amazon.com/Graphics-Shaders-Theory-Practice-Second/dp/1568814348/) - Introduction to shader programming in general, but focusing on the GLSL shading language.
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- [Anton's OpenGL 4 Tutorials](https://www.amazon.com/gp/product/B00LAMQYF2/) - Practical guide to starting 3d programming with OpenGL.
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- [Anton's OpenGL 4 Tutorials](https://www.amazon.com/gp/product/B00LAMQYF2/) - Practical guide to starting 3d programming with OpenGL.
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- [Physics for JavaScript Games, Animation, and Simulations](http://www.apress.com/us/book/9781430263371) - Teaches JavaScript programmers how to incorporate real physics into their HTML5 games, animations, and simulations.
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- [Math for Programmers](https://www.manning.com/books/math-for-programmers) - Book teaches you to solve mathematical problems in code.
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- [Synthèse d'images avec OpenGL (ES)](https://www.d-booker.fr/opengl/78-synthese-d-images.html) - Book in french, which covers OpenGL, OpenGL ES and WebGL.
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- [Hands-On Music Generation with Magenta](https://alexandredubreuil.com/publications/2020-01-31-music-generation-with-magenta-deep-learning-in-music-generation/) - Design and use machine learning models for music generation using Magenta and make them interact with existing music creation tools
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- [Hands-On Music Generation with Magenta](https://alexandredubreuil.com/publications/2020-01-31-music-generation-with-magenta-deep-learning-in-music-generation/) - Explore the role of deep learning in music generation and assisted music composition.
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## Online Books
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@@ -83,12 +83,12 @@ Creative coding is a different discipline than programming systems. The goal is
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- [OpenGLBook](http://openglbook.com/) - Free OpenGL programming tutorial in online book format.
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- [Graphics Programming Projects](http://graphicscodex.com/projects/projects/index.html) - Book about 3D computational graphics by Morgan McGuire.
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- [On Generative Algorithms](http://inconvergent.net/generative/) - Notes about generating various organic patterns, with examples and Python code, by Anders Hoff.
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- [Computer Graphics from Scratch](http://www.gabrielgambetta.com/computer-graphics-from-scratch/introduction.html) - A raytracing and rasterization textbook that teaches you how OpenGL and DirectX works.
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- [Computer Graphics from Scratch](http://www.gabrielgambetta.com/computer-graphics-from-scratch/introduction.html) - A raytracing and rasterization textbook that teaches you how OpenGL and DirectX works.
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- [A Primer on Bézier Curves](https://pomax.github.io/bezierinfo/) - A free book for when you really need to know how to do Bézier things.
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- [3D Game Shaders For Beginners](https://lettier.github.io/3d-game-shaders-for-beginners) - Step-by-step guide to real-time shading techniques.
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- [XEM WebGL Guide](https://xem.github.io/articles/webgl-guide.html) - Step-by-step guide to WebGL.
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- [Creative Coding Notebooks](https://diegoinacio.github.io/creative-coding-notebooks-page/) - An authorial set of fundamental Python recipes on Creative Coding and Computer Art, by Diego Inácio.
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- [WebGL Academy](http://www.webglacademy.com) - Learn WebGL and 3D algorithmic in a progressive and interactive way. (Archived)
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- [WebGL Academy](http://www.webglacademy.com) - Learn WebGL and 3D algorithmic in a progressive and interactive way.
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## Courses
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- [Interactive 3D Graphics](https://classroom.udacity.com/courses/cs291) - Udacity course that teach you the principles of 3D computer graphics.
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- [Interactive Computer Graphics](https://www.coursera.org/learn/interactive-computer-graphics) - Computer graphics course from Coursera.
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- [Kadenze Creative Coding](http://try.kadenze.com/creative-coder/) - Selection of Kadenze courses covering p5.js, TensorFlow, Max/Jitter, and ChucK.
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- [Think. Create. Code](https://www.edx.org/course/think-create-code-adelaidex-code101x-2) - EDX course to learn programming with ProcessingJS.
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- [Creative Programming for Digital Media & Mobile Apps](https://www.coursera.org/learn/digitalmedia) - Coursera course on creative coding with processing.
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- [Imaginary Institute](https://imaginary-institute.com/) - Learn how to create gorgeous interactive graphics.
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- [Future Learn: Creative Coding](https://www.futurelearn.com/courses/creative-coding) - Use computer programming as a creative discipline to generate sounds, images, animations and more.
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@@ -121,25 +120,23 @@ Creative coding is a different discipline than programming systems. The goal is
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- [openFrameworks](http://openframeworks.cc/) [Cross-platform] - Open source C++ toolkit for creative coding.
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- [C4](http://www.c4ios.com) [iOS] - Open-source creative coding framework for iOS.
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- [Unity](https://unity3d.com/) [Mac, Win] - Game engine, but useful for creative coding and installations.
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- [Godot](https://github.com/godotengine/godot) [Cross-platform] - Open source game engine, that can also be used for all sorts of things.
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- [Godot](https://godotengine.org) [Cross-platform] - Open source game engine, that can also be used for all sorts of things.
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- [PlayCanvas](https://playcanvas.com/) [Cross-platform] - Open source, realtime collaborative WebGL engine.
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- [hg_sdf](http://mercury.sexy/hg_sdf/) [Cross-platform] - GLSL library for building signed distance functions.
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- [HYPE](http://www.hypeframework.org/) [Cross-platform] - HYPE_processing, is a collection of classes that performs heavy lifting tasks while using a minimal amount of code writing.
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- [nannou](http://nannou.cc/)
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[Cross-platform] - Open-source creative coding framework for the Rust language
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[Cross-platform] - Open-source creative coding framework for the Rust language.
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- [thi.ng](http://thi.ng/)
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[Cross-platform] - Open source collection of computational design tools for the Clojure and ClojureScript languages
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[Cross-platform] - Open source collection of computational design tools for the Clojure and ClojureScript languages.
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- [PixelKit](https://github.com/heestand-xyz/PixelKit) [iOS, Mac] - Open source, live graphics, Swift framework, powered by Metal.
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- [OPENRNDR](https://openrndr.org/) [Cross-platform] - Open source library for creative coding written in Kotlin.
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- [Phaser](https://phaser.io/) [Cross-platform] - HTML5 framework for building games, uses both a Canvas and WebGL renderer.
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- [Canvas-sketch](https://github.com/mattdesl/canvas-sketch) [Cross-platform] - HTML5 framework for making generative artwork in JavaScript and the browser.
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- [AsyncGraphics](https://github.com/heestand-xyz/AsyncGraphics) [iOS, macOS] - Open source, live graphics, async / await, Swift package, powered by Metal.
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- [Lygia](https://github.com/patriciogonzalezvivo/lygia) [Cross-platform] - Granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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- [Lygia](https://github.com/patriciogonzalezvivo/lygia) [Cross-platform] - Granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility.
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### Visual Programming Languages
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- [vvvv](https://vvvv.org/) [Win] - Hybrid visual/textual live-programming environment for easy prototyping and development.
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- [VisualScript](https://docs.godotengine.org/en/stable/getting_started/scripting/visual_script/) [Cross-platform] - Visual coding language in the Godot game engine.
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- [NodeBox](https://www.nodebox.net/node/) [Mac, Win] - Cross-platform, node-based GUI for efficient data visualizations and generative design.
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- [TouchDesigner](http://www.derivative.ca/) [Mac, Win] - Visual development platform to create realtime projects.
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- [Quartz Composer](https://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/QuartzComposerUserGuide/qc_intro/qc_intro.html) [Mac] - Development tool for processing and rendering graphical data.
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- [cables](https://cables.gl) [Cross-platform/Web] - Your model kit for creating beautiful interactive content. Currently in private beta, invites can be requested.
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- [eternal](https://github.com/kousun12/eternal) [Web] - Programs as graphs and graphs as compositional tools for creation
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- [Notch Builder](https://www.notch.one) [Win] - Node-based authoring tool with a strong focus on real-time graphics. Currently in beta.
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- [Synopsis](https://synopsis.video/) - A suite of open source software for computational cinematography.
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- [JOY.JS](https://ncase.me/joy/) - Realtime visual coding tool, easy to understand and aimed at beginners.
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- [Circles](http://circles.software) [iPhone, iPad, Mac] - Live graphics node editor, powered by AsyncGraphics.
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- [TIC-80](https://tic80.com/) - Make pixel art style games and art on a 240*136 pixel screen.
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- [TIC-80](https://tic80.com/) - Make pixel art style games and art on a 240\*136 pixel screen.
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### Sound Programming Languages
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- [twigl](https://github.com/greggman/twgl.js) - A Tiny WebGL helper Library.
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- [luma.gl](https://github.com/uber/luma.gl) - WebGL2 Components for Data Visualization.
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- [css-doodle](https://css-doodle.com/) - A web component for drawing patterns with CSS.
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- [OGL.js](https://github.com/oframe/ogl) - JavaScript 3D library (WebGL)
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- [Zdog](https://zzz.dog/) - A pseudo-3D engine for canvas & SVG
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- [OGL.js](https://github.com/oframe/ogl) - JavaScript 3D library (WebGL).
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- [Zdog](https://zzz.dog/) - A pseudo-3D engine for canvas & SVG.
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- [Oimo.js](https://github.com/lo-th/Oimo.js/) - Lightweight 3d physics engine for javascript
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- [Ammo.js](https://github.com/kripken/ammo.js/) - Direct port of the Bullet physics engine to JavaScript using Emscripten
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- [Ammo.js](https://github.com/kripken/ammo.js/) - Direct port of the Bullet physics engine to JavaScript using Emscripten.
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- [Theatre.js](https://github.com/ariaminaei/theatre) - Motion design library with visual tools
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- [GraphicsJS](http://www.graphicsjs.org) - A lightweight open-source JavaScript library for graphics and animations (SVG/VML).
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- [Shadertoy](https://www.shadertoy.com/) - Build and share shaders with the world and get inspired.
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- [Shader Park](https://shaderpark.com/) - A JavaScript library for creating interactive procedural 2D and 3D shaders.
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- [GLSLbin](http://glslb.in/) - Fragment shader sandbox with support for glslify.
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- [GLSL Sandbox](http://glslsandbox.com/) - Online shader editor and gallery.
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- [Shdr Editor](http://shdr.bkcore.com/) - Online shader editor.
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- [CodePen](http://codepen.io/) - Show case of advanced techniques with editable source code.
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- [Vertexshaderart](https://www.vertexshaderart.com/) - Online shader editor and gallery.
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- [Cyos](http://cyos.babylonjs.com/) - Online shader editor.
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- [GlslEditor](http://editor.thebookofshaders.com/) - Simple WebGL Fragment Shader Editor.
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- [OpenProcessing](https://www.openprocessing.org/) - Create and experiment with algorithmic design, Processing and P5.js.
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- [OpenProcessing](https://www.openprocessing.org/) - Create and experiment with algorithmic design, Processing and P5.js.
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- [P5.js Editor](https://editor.p5js.org/) - Online web editor for P5.js.
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- [LiveCodeLab](http://livecodelab.net) - Run-as-you-type tool for VJs, musicians, teachers, students, kids.
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- [Turtletoy](https://turtletoy.net/) - Minimalistic API and online showcase for generative code. (Javascript)
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- [Puck.js](https://www.puck-js.com/) - Open source JavaScript microcontroller you can program wirelessly.
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- [BeagleBoard](http://beagleboard.org/) - Low-power open source single-board computers.
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- [Makey Makey](http://www.makeymakey.com/) - Turn everyday objects into touchpads and combine them with the internet.
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- [Tessel](https://tessel.io/) - Easy to use microcontroller that runs JavaScript.
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- [Leap Motion](https://www.leapmotion.com/) - Sensor device that supports hand and finger motions as input.
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- [AxiDraw](https://www.axidraw.com/) - Simple, modern, and precise pen plotter.
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- [Phidgets](https://www.phidgets.com) - Sensors, input devices and controllers for computers.
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- [glslViewer](http://patriciogonzalezvivo.com/2015/glslViewer/) - Live-coding console tool that renders GLSL Shaders.
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- [DrawBot](http://www.drawbot.com/) [Mac] - Education oriented 2d graphics programming environment based on python.
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- [Klak](https://github.com/keijiro/Klak) - A collection of scripts for creative coding with Unity.
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- [basil.js](http://basiljs.ch/) - Scripting (JS) in InDesign for designers and artists in the spirit of Processing.
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- [basil.js](https://basiljs.ch/) - Scripting (JS) in InDesign for designers and artists in the spirit of Processing.
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- [Konstrukt](https://github.com/MarcelMue/konstrukt) [Cross-platform] - A commandline tool to generate different scaleable patterns as SVGs.
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## Learning Resources
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### Talks
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- [Intro to WebGL Slides](http://davidscottlyons.com/threejs/presentations/frontporch14/) [Video](https://www.youtube.com/watch?v=6eLl8yQnxHQ) - Intro to WebGL with three.js.
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- [Inigo Quilez Live](http://www.iquilezles.org/live/index.htm) - Collection of live coding videos by Íñigo Quílez.
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- [Inigo Quilez Live](https://iquilezles.org/live/) - Collection of live coding videos by Íñigo Quílez.
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- [There is also canvas](https://slideslive.com/38898318/there-is-also-canvas) - Bruno Imbrizi go through the use of canvas for creative coding at WebExpo 2016. Interactive slides [here](https://brunoimbrizi.github.io/webexpo-2016/dist/).
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- [Draw. Move. Fail. Repeat.](http://setimeout.com/workshops/gobelins-2016/) - Slides by [@williamapan](https://twitter.com/williamapan) from his Creative developer workshop at Gobelins.
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- [OpenGL 3D Game Tutorials](https://www.youtube.com/playlist?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP) - Beginners tutorial series about creating 3D games OpenG.
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- [How We Do This Shit](http://how-we-do-this-shit.com/) - Talk on how tech-based artists do this financially.
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- [Making WebGL Dance](http://acko.net/files/fullfrontal/fullfrontal/webglmath/online.html) - How I Learnt to Stop Worrying and Love Linear Algebra.
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- [Introduction to shaders](https://aerotwist.com/tutorials/an-introduction-to-shaders-part-1/) - Part 1 of an introduction to shaders using threejs.
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- [Three.js 101](https://medium.com/@necsoft/three-js-101-hello-world-part-1-443207b1ebe1) - Introduction to three.js from a creative coder perspective.
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- [Experimenting with Three.js shaders and the ShaderMaterial](http://blog.2pha.com/experimenting-threejs-shaders-and-shadermaterial) - Introduction to custom mesh shader materials.
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- [lwjgl: Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics.
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- [Shaders: A primer](https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders.
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- [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous.
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- [WebGL Lessons — Fragment Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-intro) - A brief introduction to fragment shaders.
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- [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS.
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- [ThreeJS post-proces example](https://github.com/Jam3/threejs-post-process-example) - example of post-processing effects in ThreeJS.
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- [Ray Marching and Signed Distance Functions](http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing) - Introduction to ray tracing.
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- [Ray Marching and Signed Distance Functions](https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work.html) - Introduction to ray tracing.
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- [Introduction to Ray Tracing](http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/) - A simple method for creating 3D images.
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- [GLSL lighting walkthrough](https://github.com/stackgl/glsl-lighting-walkthrough) - Phong shading tutorial with glslify.
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- [Three glslify example](https://github.com/mattdesl/three-glslify-example) - Example on how to use three.js with glslify.
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- [Custom shaders with Three.JS](https://csantosbh.wordpress.com/2014/01/09/custom-shaders-with-three-js-uniforms-textures-and-lighting/) - Introduction to custom shaders, uniforms, textures and lighting in three.js.
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- [An intro to modern OpenGL](http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) - First part of an introduction to modern OpenGL.
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- [Modern OpenGL Series](https://github.com/tomdalling/opengl-series) - Good introduction to some of the OpenGL terms.
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- [Smooth minimum](http://iquilezles.org/www/articles/smin/smin.htm) - Article about the smooth based primitive union.
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- [Modeling with distance functions](http://iquilezles.org/www/articles/distfunctions/distfunctions.htm) - Collection of distance functions in one centralized place.
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- [Smooth minimum](https://iquilezles.org/www/articles/smin/smin.htm) - Article about the smooth based primitive union.
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- [Modeling with distance functions](https://iquilezles.org/www/articles/distfunctions/distfunctions.htm) - Collection of distance functions in one centralized place.
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- [Volumetric rendering](http://www.alanzucconi.com/2016/07/01/volumetric-rendering/) - Explains how to create complex 3D shapes inside volumetric shaders.
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- [Real-time Rendering](http://www.realtimerendering.com/) - Book, blog and collection of resources regarding real-time rendering.
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- [OpenGL 4 Shaders](http://antongerdelan.net/opengl/shaders.html) - Short and sweet introduction to OpenGL shaders by Anton Gerdelan.
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- [On ray casting, ray tracing, ray marching and the like](http://www.hugi.scene.org/online/hugi37/hugi%2037%20-%20coding%20adok%20on%20ray%20casting,%20ray%20tracing,%20ray%20marching%20and%20the%20like.htm) - The title says it all. Introduction by Adok.
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- [Sun and Black Cat](http://sunandblackcat.com/other.php?l=eng) - Articles on shaders and other computer graphics related topics.
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- [Writing a small software renderer](http://blog.simonrodriguez.fr/articles/18-02-2017_writing_a_small_software_renderer.html) - Really good introduction to how basic software rendering works.
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- [WebGL Tutorials](http://www.webgltutorials.org/) - Website with a really good collection of WebGL tutorials.
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- [Generating Geometry: 1](http://codepen.io/mcdorli/post/generating-geometry-part-1-basics), [2](http://codepen.io/mcdorli/post/generating-geometry-part-2-going-3d), [3](http://codepen.io/mcdorli/post/generating-geometry-part-3-getting-spherical) - Beginner introduction on how to create geometry object.
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- [Three.js sine animation](http://www.pshkvsky.com/gif2code/sine-animation-tutorial-three-js/) - Learn how to add sine waves to a circle with three.js. ([oF version](http://www.pshkvsky.com/gif2code/sinewaves-animation-tutorial-openframeworks/))
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- [Into Vertex Shaders](https://medium.com/@Zadvorsky/into-vertex-shaders-594e6d8cd804) - Series of tutorials about WebGL, Three.js, and Three.bas.
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- [The Spaces of WebGL](https://medium.com/@Zadvorsky/into-vertex-shaders-part-1-the-spaces-of-webgl-c70ded527841) - Brief overview over the different coordinate systems through out the 3D graphics pipeline.
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- [WebGL Workshop](http://webgl-workshop.com/) - Short and sweet online introduction to WebGL.
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@@ -341,7 +331,8 @@ Creative coding is a different discipline than programming systems. The goal is
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- [Exploring bump mapping with WebGL](http://apoorvaj.io/exploring-bump-mapping-with-webgl.html) - Introduction to different bump mapping techniques.
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- [OpenGL/GLSL Shader Programing](http://web.cse.ohio-state.edu/~wang.3602/courses/cse5542-2013-spring/13-GLSL.pdf) - Deck on OpenGL/GLSL shader programing.
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- [Particles in a Simplex Noise Flow Field](https://codepen.io/DonKarlssonSan/post/particles-in-simplex-noise-flow-field) - Perlin noise flow field tutorial.
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- [Flow Fields, Part 1](https://www.bit-101.com/blog/2017/10/23/flow-fields-part-i/) [Part 2](https://www.bit-101.com/blog/2017/10/28/flow-fields-part-ii/) - Introduction to flow fields also known as vector fields.
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- [Flow Fields, Part 1](https://medium.com/@bit101/flow-fields-part-i-3ebebc688fd8) - Introduction to flow fields also known as vector fields.
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- [Flow Fields, Part 2](https://medium.com/@bit101/flow-fields-part-ii-f3c24c1b777d) - Introduction to flow fields also known as vector fields.
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- [Graphics for Games](https://research.ncl.ac.uk/game/mastersdegree/graphicsforgames/) - Introduction to 3D graphics programming including shaders, math post-processing etc. from Newcastle University.
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- [Three.js Basics](http://www.realtimerendering.com/basics3js/#1) - Introduction to Three.js by Eric Haines.
|
||||
- [An Interactive Introduction to WebGL and three.js](https://www.cs.unm.edu/~angel/SIGGRAPH17/COURSE/s17_final.pdf) - Slides from the SIGGRAPH 2017 WebGL workshop.
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@@ -367,7 +358,6 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
- [Particle Physics](https://www.khanacademy.org/partner-content/pixar/effects/particle-physics/a/start-here-fx) - Particle physics explained.
|
||||
- [Visualizing Algorithms](https://bost.ocks.org/mike/algorithms/) - Looks at the use of visualization to understand, explain and debug algorithms.
|
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- [Adventures in Game Development World](http://ruh.li/) - Easy to understand collection of articles on game developement, but relevant to creative coding as well.
|
||||
- [Shepherding random numbers](http://inconvergent.net/shepherding-random-numbers/) - Tiny guide to shepherding random numbers.
|
||||
- [Amit’s Game Programming Information](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - Collection of resources on stuff like path-finding, Ai, math etc.
|
||||
- [Tips to Improve Your Generative Artwork](https://tylerxhobbs.com/essays/2018/tips-to-improve-your-generative-artwork) - Tips to make your art look better.
|
||||
- [Working With Color in Generative Art](https://tylerxhobbs.com/essays/2016/working-with-color-in-generative-art) - Tips on how to get color right.
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@@ -387,7 +377,7 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
|
||||
### Quick References • Cheatsheets
|
||||
|
||||
- [Shaderific GLSL](http://www.shaderific.com/glsl/) - OpenGL ES shading language reference.
|
||||
- [Shaderific GLSL](https://shaderific.com/glsl.html) - OpenGL ES shading language reference.
|
||||
- [The Book of Shaders Glossary](https://thebookofshaders.com/glossary/) - Shader glossary by theme.
|
||||
- [gltut glossary pages: 1](https://paroj.github.io/gltut/Basics/Intro%20Glossary.html), [2](https://paroj.github.io/gltut/Basics/Tut01%20Glossary.html), [3](https://paroj.github.io/gltut/Basics/Tut02%20Glossary.html), [4](https://paroj.github.io/gltut/Positioning/Tut04%20Glossary.html), [5](https://paroj.github.io/gltut/Positioning/Tut05%20Glossary.html), [6](https://paroj.github.io/gltut/Positioning/Tut06%20Glossary.html), [7](https://paroj.github.io/gltut/Positioning/Tut07%20Glossary.html), [8](https://paroj.github.io/gltut/Positioning/Tut08%20Glossary.html) - OpenGL 3D programming glossary.
|
||||
- [Canvas Cheatsheet](https://web.archive.org/web/20171226205420/https://skilled.co/html-canvas/) - Quick and visual canvas cheatsheet.
|
||||
@@ -399,10 +389,8 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
- [OpenGL Shading Language](https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language) - Khronos Group GLSL wiki.
|
||||
- [OpenGL 4.3 Reference Card](https://www.khronos.org/files/opengl43-quick-reference-card.pdf) - PDF Reference Card for the OpenGL 4.3 API.
|
||||
- [Easings](http://easings.net/) - Interactive easing functions cheatsheet.
|
||||
- [The newbie's PBR Cheat Sheet](https://www.artstation.com/artwork/YeBr3) - Short and sweet visual overview on PBR.
|
||||
- [PixelSpirit](http://pixelspiritdeck.com/) - GLSL library on the back of tarot cards, for learning and reference.
|
||||
- [Procedural Patterns And Noises](http://www.neilblevins.com/cg_education/procedural_noise/procedural_noise.html) - Collection of procedural patterns and procedural noises.
|
||||
- [Three.js Reference](https://www.udacity.com/wiki/cs291/threejs-reference) - Reference from the Udacity Interactive 3D Graphics course.
|
||||
- [Procedural Patterns And Noises](http://www.neilblevins.com/art_lessons/procedural_noise/procedural_noise.html) - Collection of procedural patterns and procedural noises.
|
||||
- [Visual Noises](https://ramesaliyev.com/visual-noises/) - Visualize noise algorithms in 1D and 2D.
|
||||
- [Trigonoparty](https://ramesaliyev.com/trigonoparty/) - Simple trigonometry visualisation.
|
||||
|
||||
@@ -422,11 +410,7 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
|
||||
### Slack
|
||||
|
||||
- [Creative-Dev Slack](https://creative-dev.herokuapp.com/) - Creative Development Slack.
|
||||
- [Generative Art Slack](https://genart.herokuapp.com/) - Generative Art Slack.
|
||||
- [Creative Coding Club](http://creative-coding-club.slack.com/) - Creative Coding Club Slack.
|
||||
- [Creative Coding](http://the-mccc-project.github.io/creative-coding-sign-up/) - Creative Coding Slack.
|
||||
- [openFrameworks](https://ofslack.herokuapp.com/) - openFrameworks Slack.
|
||||
|
||||
### Other
|
||||
|
||||
@@ -464,7 +448,6 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
- [The magnificent 2d matrix](http://ncase.me/matrix/) - Interactive tool to better understand transformation matrices.
|
||||
- [Game Dev Movement cheatsheet with examples](http://www.somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/) - JavaScript math snippets for movement.
|
||||
- [Maths & trigonometry cheat sheet for 2D & 3D games](https://gist.github.com/xem/99930986c5333125a13b0ea50600391f) - Maths cheat-sheet for 2D and 3D game-makers.
|
||||
- [Tiny 3D](https://cantelope.org/tiny_3D/) - The smallest possible perspective engine on a 2D canvas.
|
||||
- [Matrices for Creative Coding](https://www.youtube.com/watch?v=4k9wTfxfkJU&list=PLxaZqnd-OQM7k2Gp3xu02VzExGKMKgqY2) - Introduction to matrices by Greg Tatum.
|
||||
- [Making Things With Maths](https://acko.net/tv/wdcode/) - Talk by Steven Wittens about bezier curves, procedural generation, physics engines and fractals.
|
||||
- [MyPhysicsLab](https://www.myphysicslab.com/) - Interactive real-time physics simulations, with formulars and code.
|
||||
@@ -472,6 +455,9 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
- [L-systems](https://github.com/arendsee/lsystems) - A Haskell package for L-systems.
|
||||
- [Linear Interpolation](https://mattdesl.svbtle.com/linear-interpolation) - Introduction to linear interpolation (also known as mix/lerp).
|
||||
- [Practical use of Vector Math in Games](https://www.gamedev.net/articles/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/) - In-depth article on vectors for game math.
|
||||
- [Shepherding random numbers](https://inconvergent.net/2016/shepherding-random-numbers/) - Tiny guide to shepherding random numbers.
|
||||
- [Shepherding random grids](https://inconvergent.net/2016/shepherding-random-grids/) - Tiny guide to shepherding random grids.
|
||||
- [Shepherding random growth](https://inconvergent.net/2016/shepherding-random-growth/) - Tiny guide to shepherding random growth.
|
||||
|
||||
## Machine learning • Computer Vision • Ai
|
||||
|
||||
@@ -512,24 +498,22 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
- [Bees & Bombs](https://beesandbombs.tumblr.com/) - Tumblr with gifs by Dave.
|
||||
- [DevArt](https://devart.withgoogle.com/) - Celebration of art made with code by artists that push the possibilities of creativity.
|
||||
- [Folds2d](http://folds2d.tumblr.com/) - Tumblr with curves, surfaces, scalar and vector fields.
|
||||
- [W:BLUT Inspiration](http://inspiration.wblut.com/) - Collection of gifs, links and images by W:Blut.
|
||||
|
||||
## Events
|
||||
|
||||
- [OFFF Festival](http://offf.barcelona/) - Digital design festival (*Online Flash Film Festival*).
|
||||
- [OFFF Festival](http://offf.barcelona/) - Digital design festival (_Online Flash Film Festival_).
|
||||
- [Gray Area Festival](http://grayareafestival.io/) - Creative coding, art and technology festival.
|
||||
- [Signal Festival](http://www.signalfestival.com/) - Showcase of light art and emerging technologies in Prague, the Czech Republic.
|
||||
- [Eyeo Festival](http://eyeofestival.com/) - Bring together creative coders, data designers and creators working at the intersection of data, art and technology.
|
||||
- [Mutek](http://www.mutek.org/en) - Organization dedicated to digital creativity in sound, music, and audio-visual art.
|
||||
- [Node](https://nodeforum.org/) - An open platform for the exchange on culture, arts and technology.
|
||||
- [Digital Design Days - OFFF](http://www.ddd.it/en) - 3 day event offering conferences, workshops, digital showcases & installations.
|
||||
- [Digital Design Days](http://www.ddd.it) - 3 day event offering conferences, workshops, digital showcases & installations.
|
||||
- [CODAME ART+TECH](http://codame.com/) - Projects and nonprofit events, to inspire through experience.
|
||||
- [Curated Creative Events](http://events.thesupply.com/) - Hand-picked design, code, art, fashion and maker events.
|
||||
- [NextArt Night](https://nextart.tech/) - Inspiring people through creative uses of tech.
|
||||
- [GROW](https://www.grow.paris/) - The Parisian rendez-vous for creative coders, GROW is about opening new possibilities in digital creation.
|
||||
|
||||
## Museums • Galleries
|
||||
- [ZKM — Zentrum für Kunst und Medien, Karlsruhe/Germany](https://zkm.de) - ZKM organizes exhibitions and events on the effects of media, digitization, and globalization.
|
||||
|
||||
- [ZKM — Zentrum für Kunst und Medien, Karlsruhe/Germany](https://zkm.de) - ZKM organizes exhibitions and events on the effects of media, digitization, and globalization.
|
||||
- [Ars Electronica Center, Linz/Austria](https://ars.electronica.art/center/) - Museum of the Future — a place where diverse blends of artistic genres, scientific domains and technological directions are displayed and processed.
|
||||
- [Technorama, Zurich/Switzerland](https://www.technorama.ch/en/home) - Technorama allows hands-on experiences of hundreds of natural phenomena and technology.
|
||||
- [Kate Vass Gallery - Zürich/Switzerland](https://www.katevassgalerie.com/) - Contemporary art gallery presenting works by international established, mid-career, and emerging artists focusing on photography and new technologies.
|
||||
@@ -547,7 +531,7 @@ Creative coding is a different discipline than programming systems. The goal is
|
||||
## Blogs • Websites
|
||||
|
||||
- [CreativeApplications.Net [CAN]](http://creativeapplications.net/) - Famous digital art blog.
|
||||
- [iquilezles.org](http://www.iquilezles.org) - Home of Íñigo Quílez, specialised in GLSL and math snippets.
|
||||
- [iquilezles.org](https://iquilezles.org) - Home of Íñigo Quílez, specialised in GLSL and math snippets.
|
||||
- [bit-101.com](http://www.bit-101.com/blog/) - Blog by Keith Peters, specialised in creative coding.
|
||||
- [ibreakdownshaders](http://ibreakdownshaders.blogspot.com.au/) - Explore the math behind shaders.
|
||||
- [adriancourrèges.com](http://www.adriancourreges.com/blog/) - Blog of software engineer Adrian Courrèges. Articles about game graphics studies etc.
|
||||
|
||||
Reference in New Issue
Block a user