//-------------------------------------------------------------- // // MULTIPLAYER SETUP MENU // //-------------------------------------------------------------- { menuDef { name "setup_menu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 0 // Visible on open focusColor 1 1 1 1 // Focus color for text and items appearanceIncrement 75 // In miliseconds descX 320 descY 424 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { uiScript getvideosetup // Get video settings show setup_background show video hide applyChanges hide video2 hide vidrestart hide sound hide options hide mods hide defaults hide highlights setitemcolor setup_submenu forecolor 1 .682 0 1 setitemcolor video1menubutton forecolor 1 1 1 1 } onESC { play "sound/interface/button1.wav" defer VideoSetup videowarningMenu close all open mainMenu } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // TOP MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newgamebutton_glow group topbut style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name newgamebutton group toprow style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 text @MENUS_PLAY descText @MENUS_START_PLAYING_NOW font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show newgamebutton_glow } mouseExit { hide newgamebutton_glow } action { play "sound/interface/button1.wav" defer VideoSetup videowarningMenu close all ; open multiplayermenu } } itemDef { name profilebutton_glow group topbut style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name profilebutton group toprow text @MENUS_PROFILE descText @MENUS_PROFILE_DESC style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show profilebutton_glow } mouseExit { hide profilebutton_glow } action { play "sound/interface/button1" defer VideoSetup videowarningMenu close all open playerMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group topbut style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group toprow text @MENUS_CONTROLS2 descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { play "sound/interface/button1" defer VideoSetup videowarningMenu close all open controlsMenu } } // Big button "SETUP" itemDef { name setupbutton_glow group topbut style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group toprow text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; } } //---------------------------------------------------------------------------------------------- // // OTHER MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Credits hidden button itemDef { name creditsbutton group othermain // text @CREDITS descText @MENUS_SHOW_GAME_CREDITS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 200 144 256 256 font 2 textscale 1 textaligny 0 textalign ITEM_ALIGN_CENTER textalignx 46 backcolor 0 0 0 0 forecolor 0.65 0.65 1 1 visible 0 mouseEnter { } mouseExit { } action { play "sound/interface/button1.wav" ; close all ; open creditsMenu } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 255 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group othermain text @MENUS_EXIT descText @MENUS_LEAVE_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 255 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff" defer VideoSetup videowarningMenu close all open quitMenu } } //---------------------------------------------------------------------------------------------- // // SECOND ROW MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Setup Options title itemDef { name setup_title style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_SETUP_OPTIONS rect 100 164 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } // video1 button itemDef { name video1button_glow group highlights style WINDOW_STYLE_SHADER rect 80 185 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name video1menubutton group setup_submenu text @MENUS_VIDEO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 185 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textstyle 0 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_VIDEO_SETTINGS mouseEnter { show video1button_glow } mouseExit { hide video1button_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; uiScript getvideosetup ; // Get video settings show setup_background ; show video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide mods ; hide defaults ; setitemcolor setup_submenu forecolor 1 .682 0 1; setitemcolor video1menubutton forecolor 1 1 1 1 ; } } // video2 button itemDef { name video2button_glow group highlights style WINDOW_STYLE_SHADER rect 80 209 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name video2menubutton group setup_submenu text @MENUS_MORE_VIDEO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 209 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGUE_MORE_VIDEO_SETTINGS mouseEnter { show video2button_glow } mouseExit { hide video2button_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; show video2 ; hide vidrestart ; hide sound ; hide options ; hide mods ; hide defaults ; setitemcolor setup_submenu forecolor 1 .682 0 1 ; setitemcolor video2menubutton forecolor 1 1 1 1 ; } } // sound button itemDef { name soundbutton_glow group highlights style WINDOW_STYLE_SHADER rect 80 233 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name soundmenubutton group setup_submenu text @MENUS_SOUND type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 233 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_SOUND_SETTINGS mouseEnter { show soundbutton_glow } mouseExit { hide soundbutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; show sound ; hide options ; hide mods ; hide defaults ; setitemcolor setup_submenu forecolor 1 .682 0 1 ; setitemcolor soundmenubutton forecolor 1 1 1 1 ; } } // gameoptions button itemDef { name gameoptionsbutton_glow group highlights style WINDOW_STYLE_SHADER rect 80 257 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name gameoptionmenubutton group setup_submenu text @MENUS_OPTIONS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 257 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_GAME_OPTIONS mouseEnter { show gameoptionsbutton_glow } mouseExit { hide gameoptionsbutton_glow } action { play "sound/interface/button1.wav" defer VideoSetup videowarningMenu show setup_background hide video hide applyChanges hide video2 hide vidrestart hide sound show options hide langapply hide mods hide defaults setitemcolor setup_submenu forecolor 1 .682 0 1 ; setitemcolor gameoptionmenubutton forecolor 1 1 1 1 ; } } // mods button itemDef { name modsbutton_glow group highlights style WINDOW_STYLE_SHADER rect 80 281 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name modsmenubutton group setup_submenu text @MENUS_MODS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 281 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_GAME_OPTIONS mouseEnter { show modsbutton_glow } mouseExit { hide modsbutton_glow } action { play "sound/interface/button1.wav" ; // This sound may be cut out by the loadmods, so we play it later too. defer VideoSetup videowarningMenu ; uiScript loadMods ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; show mods ; hide defaults ; setitemcolor setup_submenu forecolor 1 .682 0 1 ; setitemcolor modsmenubutton forecolor 1 1 1 1 ; } } // gamedefaults button itemDef { name gamedefaultsbutton_glow group highlights style WINDOW_STYLE_SHADER rect 80 305 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name gamedefaultsmenubutton group setup_submenu text @MENUS_DEFAULTS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 305 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_RESTORE_DEFAULT_SETTINGS mouseEnter { show gamedefaultsbutton_glow } mouseExit { hide gamedefaultsbutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide mods ; show defaults ; setitemcolor setup_submenu forecolor 1 .682 0 1 ; setitemcolor gamedefaultsmenubutton forecolor 1 1 1 1 ; } } itemDef { name setup_background group none style WINDOW_STYLE_FILLED rect 260 185 340 225 backcolor 0 0 .6 .5 forecolor 1 1 1 1 border 1 bordercolor 0 0 .6 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // HIGHLIGHT BARS // //---------------------------------------------------------------------------------------------- itemDef { name highlight1 group highlights style WINDOW_STYLE_SHADER rect 260 190 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight2 group highlights style WINDOW_STYLE_SHADER rect 260 204 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight3 group highlights style WINDOW_STYLE_SHADER rect 260 218 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight4 group highlights style WINDOW_STYLE_SHADER rect 260 232 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight5 group highlights style WINDOW_STYLE_SHADER rect 260 246 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight6 group highlights style WINDOW_STYLE_SHADER rect 260 260 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight7 group highlights style WINDOW_STYLE_SHADER rect 260 274 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight8 group highlights style WINDOW_STYLE_SHADER rect 260 288 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight9 group highlights style WINDOW_STYLE_SHADER rect 260 302 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight10 group highlights style WINDOW_STYLE_SHADER rect 260 316 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight11 group highlights style WINDOW_STYLE_SHADER rect 260 330 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight12 group highlights style WINDOW_STYLE_SHADER rect 260 344 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight13 group highlights style WINDOW_STYLE_SHADER rect 260 358 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight14 group highlights style WINDOW_STYLE_SHADER rect 260 372 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight15 group highlights style WINDOW_STYLE_SHADER rect 260 386 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // VIDEO 1 MENU BUTTONS // //---------------------------------------------------------------------------------------------- itemDef { name graphics group video text @MENUS_VIDEO_QUALITY type ITEM_TYPE_MULTI rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 style WINDOW_STYLE_FILLED forecolor .615 .615 .956 1 descText @MENUS_SELECT_PRESET_GRAPHIC visible 1 cvar "ui_r_glCustom" cvarFloatList { @MENUS_HIGH_QUALITY 0 @MENUS_NORMAL 1 @MENUS_FAST 2 @MENUS_FASTEST 3 @MENUS_CUSTOM 4 } mouseenter { show highlight1 } mouseexit { hide highlight1 } action { play "sound/interface/button1.wav" ; uiScript update "ui_r_glCustom" ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name video_mode group video type ITEM_TYPE_MULTI text @MENUS_VIDEO_MODE cvarFloatList { @MENUS_640_X_480 3 @MENUS_800_X_600 4 @MENUS_1024_X_768 6 @MENUS_1152_X_864 7 @MENUS_1280_X_1024 8 @MENUS_1600_X_1200 9 @MENUS_2048_X_1536 10 @MENUS_2400_X_600 12 } cvar "ui_r_mode" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 descText @MENUS_CHANGE_THE_DISPLAY_RESOLUTION visible 1 mouseenter { show highlight3 } mouseexit { hide highlight3 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name color_depth group video type ITEM_TYPE_MULTI text @MENUS_COLOR_DEPTH rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_DEFAULT 0 @MENUS_16_BIT 16 @MENUS_32_BIT 32 } descText @MENUS_CHANGE_THE_NUMBER_OF cvar "ui_r_colorbits" visible 1 mouseenter { show highlight4 } mouseexit { hide highlight4 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; uiScript update "ui_r_colorbits" ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name fullscreen group video type ITEM_TYPE_MULTI text @MENUS_FULL_SCREEN rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } descText @MENUS_TOGGLE_BETWEEN_FULL_SCREEN cvar "ui_r_fullscreen" visible 1 mouseenter { show highlight5 } mouseexit { hide highlight5 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name geometric_detail group video type ITEM_TYPE_MULTI text @MENUS_GEOMETRIC_DETAIL rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_LOW 2 @MENUS_MEDIUM 1 @MENUS_HIGH 0 } descText @MENUS_ADJUST_THE_NUMBER_OF cvar "ui_r_lodbias" visible 1 mouseenter { show highlight6 } mouseexit { hide highlight6 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; uiScript update "ui_r_lodbias" ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name texture_detail group video type ITEM_TYPE_MULTI text @MENUS_TEXTURE_DETAIL rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_LOW 3 @MENUS_MEDIUM 2 @MENUS_HIGH 1 @MENUS_VERY_HIGH 0 } descText @MENUS_SELECT_THE_RESOLUTION cvar "ui_r_picmip" visible 1 mouseenter { show highlight7 } mouseexit { hide highlight7 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name texture_quality group video type ITEM_TYPE_MULTI text @MENUS_TEXTURE_QUALITY rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_DEFAULT 0 @MENUS_16_BIT 16 @MENUS_32_BIT 32 } descText @MENUS_SELECT_THE_NUMBER_OF cvar "ui_r_texturebits" visible 1 mouseenter { show highlight8 } mouseexit { hide highlight8 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name texture_filter group video type ITEM_TYPE_MULTI text @MENUS_TEXTURE_FILTER rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarStrList { @MENUS_BILINEAR , "GL_LINEAR_MIPMAP_NEAREST" , @MENUS_TRILINEAR , "GL_LINEAR_MIPMAP_LINEAR" } descText @MENUS_ADJUST_HOW_WELL_THE_TEXTURES cvar "ui_r_texturemode" visible 1 mouseenter { show highlight9 } mouseexit { hide highlight9 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name simple_shaders group video type ITEM_TYPE_MULTI text @MENUS_DETAILED_SHADERS rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } descText @MENUS_HIDE_OR_UNHIDE_TEXTURES cvar "ui_r_detailtextures" visible 1 mouseenter { show highlight10 } mouseexit { hide highlight10 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name video_sync group video type ITEM_TYPE_MULTI text @MENUS_VIDEO_SYNC cvar "r_swapInterval" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_VIDEO_SYNC_DESC action { play "sound/interface/button1.wav" ; } mouseenter { show highlight11 } mouseexit { hide highlight11 } } // APPLY CHANGES BUTTON itemDef { name applybutton_glow group none style WINDOW_STYLE_SHADER rect 260 384 340 14 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 0.5 0.5 1 visible 0 decoration } itemDef { name applyChanges group none text @MENUS_APPLY_CHANGES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 260 384 340 14 textaligny 0 font 4 textscale 1 textalignx 170 textalign ITEM_ALIGN_CENTER textstyle 0 forecolor 1 0 0 1 backcolor 0 0 1 0 visible 0 mouseEnter { show applybutton_glow } mouseExit { hide applybutton_glow } action { play "sound/interface/button1.wav" show setup_background show vidrestart hide video hide video2 hide applybutton_glow } } //---------------------------------------------------------------------------------------------- // // VIDEO RESTART // //---------------------------------------------------------------------------------------------- // Faint red box itemDef { name vidrestart_background group vidrestart style WINDOW_STYLE_SHADER rect 260 185 342 227 background "gfx/menus/menu_boxred" // Frame forecolor 1 1 1 1 visible 0 decoration } itemDef { name vidrestart_text1 group vidrestart text @MENUS_THIS_WILL_APPLY_VIDEO text2 @MENUS_AND_RETURN_TO_THE_MAIN rect 290 230 290 20 textalign ITEM_ALIGN_CENTER text2aligny 18 textalignx 145 font 2 textscale 1 forecolor 1 1 0 1 visible 0 decoration } itemDef { name vidrestart_text2 group vidrestart text @MENUS_VID_RESTART3 rect 290 300 290 20 textalign ITEM_ALIGN_CENTER textalignx 145 font 2 textscale 1 forecolor 1 1 0 1 visible 0 } itemDef { name vidrestart_yes_button style WINDOW_STYLE_SHADER rect 467 384 120 32 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // YES button itemDef { name vidrestart_yes group vidrestart text @MENUS_YES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 467 384 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny 0 descText @MENUS_APPLY_CHANGES_AND_THEN forecolor 1 .682 0 1 visible -1 action { play "sound/interface/button1.wav" ; close all ; uiScript updatevideosetup ; } mouseEnter { show vidrestart_yes_button } mouseExit { hide vidrestart_yes_button } } itemDef { name vidrestart_no_button style WINDOW_STYLE_SHADER rect 275 384 120 32 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // CANCEL button itemDef { name vidrestart_no group vidrestart text @MENUS_NO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 275 384 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny -1 descText @MENUS_DO_NOT_APPLY_CHANGES forecolor 1 .682 0 1 visible 0 action { play "sound/interface/button1.wav" ; show setup_background ; hide vidrestart ; show video ; hide video2 ; show applyChanges ; hide player ; hide vidrestart_yes_button ; hide vidrestart_no_button ; } mouseEnter { show vidrestart_no_button } mouseExit { hide vidrestart_no_button } } //---------------------------------------------------------------------------------------------- // // VIDEO 2 // //---------------------------------------------------------------------------------------------- itemDef { name gamma_text group video2 style WINDOW_STYLE_SHADER rect 280 198 280 36 background "gfx/menus/greyscale" // greyscale forecolor 1 1 1 1 visible 0 decoration } itemDef { name bright_text group video2 text @MENUS_ADJUST_BRIGHTNESS_SLIDER text2 @MENUS_THE_NUMBER_6_CAN_BARELY text2aligny 14 textalignx 170 textaligny 0 font 4 textscale 1 rect 260 234 340 20 textalign ITEM_ALIGN_CENTER forecolor .549 .854 1 1 visible 0 decoration } itemDef { name brightness group video2 type ITEM_TYPE_SLIDER text @MENUS_VIDEO_BRIGHTNESS cvarfloat "r_gamma" 1 .5 3 rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_ADJUST_THE_BRIGHTNESS action { play "sound/interface/button1.wav" ; } mouseenter { show highlight7 } mouseexit { hide highlight7 } } itemDef { name dynamic_light group video2 type ITEM_TYPE_MULTI text @MENUS_DYNAMIC_LIGHTS cvar "r_dynamiclight" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_TOGGLE_TO_TURN_ON_MOVING action { play "sound/interface/button1.wav" ; } mouseenter { show highlight9 } mouseexit { hide highlight9 } } itemDef { name dynamic_glow group video2 type ITEM_TYPE_MULTI text @MENUS_DYNAMIC_GLOW cvar r_dynamicglow cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_DYNAMIC_GLOW_DESC action { play "sound/interface/button1" } mouseenter { show highlight10 } mouseexit { hide highlight10 } } itemDef { name light_flares group video2 type ITEM_TYPE_MULTI text @MENUS_LIGHT_FLARES cvar r_flares cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_TOGGLE_TO_SHOW_HALOS action { play "sound/interface/button1" } mouseenter { show highlight11 } mouseexit { hide highlight11 } } itemDef { name wall_marks group video2 type ITEM_TYPE_MULTI text @MENUS_WALL_MARKS cvar cg_marks cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_TOGGLE_TO_DISPLAY_SCORCH action { play "sound/interface/button1.wav" ; } mouseenter { show highlight12 } mouseexit { hide highlight12 } } itemDef { name video_mode group video2 type ITEM_TYPE_SLIDER text @MENUS_ANISOTROPIC_FILTERING cvarTest r_ext_texture_filter_anisotropic_avail disableCvar { 0 } cvarfloat r_ext_texture_filter_anisotropic 1 .5 16 rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TOGGLE_ADVANCED_TEXTURE action { play "sound/interface/button1.wav" ; } mouseenter { show highlight13 } mouseexit { hide highlight13 } } itemDef { name advancedvideobutton_glow group highlights style WINDOW_STYLE_SHADER rect 260 384 340 14 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name advancedvideo group video2 type ITEM_TYPE_BUTTON text @MENUS_SHOW_DRIVER_INFO rect 260 384 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor 1 .682 0 1 visible 0 descText @MENUS_SHOW_ADVANCED_INFORMATION mouseenter { show advancedvideobutton_glow } mouseexit { hide advancedvideobutton_glow } action { play sound/interface/button1.wav hide advancedvideobutton_glow open videodriverMenu } } //---------------------------------------------------------------------------------------------- // // SOUND FIELDS // //---------------------------------------------------------------------------------------------- itemDef { name effects_volume group sound type ITEM_TYPE_SLIDER text @MENUS_EFFECTS_VOLUME cvarfloat "s_volume" 0 0 1 rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_ADJUST_VOLUME_FOR_SOUND action { play "sound/interface/button1.wav" ; } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name music_volume group sound type ITEM_TYPE_SLIDER text @MENUS_MUSIC_VOLUME cvarfloat "s_musicvolume" 0 0 1 rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_ADJUST_VOLUME_FOR_MUSIC action { play "sound/interface/button1.wav" ; } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name voice_volume group sound type ITEM_TYPE_SLIDER text @MENUS_VOICE_VOLUME cvarfloat "s_volumeVoice" 0 0 1 rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_VOICE_VOLUME_DESC action { play "sound/interface/button1.wav" ; } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name sound_quality group sound type ITEM_TYPE_MULTI text @MENUS_SOUND_QUALITY cvar "s_khz" cvarFloatList { @MENUS_LOW 11 @MENUS_HIGH 22 } rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_TRADE_CLARITY_OF_SOUND cvarTest "s_UseOpenAL" hideCvar { 1 } mouseenter { show highlight7 } mouseexit { hide highlight7 } action { play "sound/interface/button1.wav" uiScript update s_khz } } itemDef { name eax group sound type ITEM_TYPE_MULTI cvar "s_UseOpenAL" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } text @MENUS_EAX rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_EAX_DESC action { play "sound/interface/button1.wav" uiScript update s_khz } mouseenter { show highlight9 } mouseexit { hide highlight9 } } itemDef { name eax_icon group sound style WINDOW_STYLE_SHADER rect 380 320 128 64 background "gfx/menus/eax" forecolor 1 1 1 1 visible 1 decoration cvarTest "s_UseOpenAL" hideCvar { 0 } } //---------------------------------------------------------------------------------------------- // // OPTION FIELDS // //---------------------------------------------------------------------------------------------- itemDef { name draw_crosshair group options type ITEM_TYPE_MULTI text @MENUS_DRAW_CROSSHAIR cvar "cg_drawcrosshair" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_TOGGLE_TO_SHOW_OR_HIDE action { play "sound/interface/button1.wav" } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name identifytarget group options type ITEM_TYPE_MULTI text @MENUS_IDENTIFY_TARGET cvar cg_drawCrosshairNames cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_TOGGLE_TO_HAVE_THE_CROSSHAIR action { play "sound/interface/button1.wav" ; } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name forcemodels group options type ITEM_TYPE_MULTI text @MENUS_FORCE_PLAYER_MODELS cvar "cg_forceModel" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_FORCE_ALL_PLAYER_MODELS action { play "sound/interface/button1.wav" ; } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name defermodels group options type ITEM_TYPE_MULTI text @MENUS_DEFER_PLAYER_MODELS cvar "cg_deferPlayers" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_DEFERS_LOADING_OF_NEW action { play "sound/interface/button1.wav" ; } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name teamchatsonly group options type ITEM_TYPE_MULTI text @MENUS_TEAM_CHATS_ONLY cvar "cg_teamChatsOnly" cvarFloatList { @MENUS_NO 0 @MENUS_YES 1 } rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_IGNORE_NON_TEAM_CHATS action { play "sound/interface/button1.wav" ; } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name simpleitems group options type ITEM_TYPE_MULTI text @MENUS_SIMPLE_ITEMS cvar "cg_simpleItems" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_RENDER_ICONS_FOR_ITEMS action { play "sound/interface/button1.wav" ; } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name teamoverlay group options type ITEM_TYPE_MULTI text @MENUS_TEAM_OVERLAY cvar "cg_drawTeamOverlay" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_DRAW_OVERLAY_SHOWING action { play "sound/interface/button1.wav" ; } mouseenter { show highlight7 } mouseexit { hide highlight7 } } // Weapon Sway. Yes, this is nutty. Two cvars here, one removes weapon sway, the other adds it. itemDef { name weaponswayon group options type ITEM_TYPE_MULTI text @MENUS_VIEW_SWAYING descText @MENUS_VIEW_SWAYING_DESC cvar "ui_disableWeaponSway" cvarFloatList { @MENUS_ON 0 @MENUS_OFF 1 } cvarTest "ui_disableWeaponSway" showCvar { "0" } rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 action { play "sound/interface/button1.wav" ; exec "exec noMotion.cfg" show weaponswayoff setfocus weaponswayoff } mouseenter { show highlight8 } mouseexit { hide highlight8 } } itemDef { name weaponswayoff group options type ITEM_TYPE_MULTI text @MENUS_VIEW_SWAYING descText @MENUS_VIEW_SWAYING_DESC cvar "ui_disableWeaponSway" cvarFloatList { @MENUS_ON 0 @MENUS_OFF 1 } cvarTest "ui_disableWeaponSway" hideCvar { "0" } rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 action { play "sound/interface/button1.wav" ; exec "exec restoreMotion.cfg" ; show weaponswayon ; setfocus weaponswayon } mouseenter { show highlight8 } mouseexit { hide highlight8 } } itemDef { name allowdownload group options type ITEM_TYPE_MULTI text @MENUS_ALLOW_DOWNLOADS descText @MENUS_ALLOW_DOWNLOADS_INFO cvar "cl_allowDownload" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 1 action { play "sound/interface/button1.wav" ; } mouseenter { show highlight9 } mouseexit { hide highlight9 } } itemDef { name footsteps group options type ITEM_TYPE_MULTI text @MENUS_FOOTSTEPS desctext @MENUS_FOOTSTEPS_DESC cvar "cg_footsteps" cvarFloatList { @MENUS_OFF 0 @MENUS_SOUNDS 1 @MENUS_SOUNDS_AND_EFFECTS 2 @MENUS_SOUNDS_EFFECTS_GRAPHICS 3 } rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 action { play "sound/interface/button1.wav" } mouseenter { show highlight10 } mouseexit { hide highlight10 } } itemDef { name text group options type ITEM_TYPE_MULTI text @MENUS_TEXT cvar "se_language" feeder 40 cvarStrList feeder rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_CHOOSE_THE_LANGUAGE_FOR action { play "sound/interface/button1" show langapply } mouseenter { show highlight11 } mouseexit { hide highlight11 } } itemDef { name voice group options type ITEM_TYPE_MULTI text @MENUS_VOICE cvar "s_language" cvarStrList { English english @MENUS_LANG_FRENCH francais Deutsch deutsch "Espaņol" espanol } rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 0.65 0.65 1 1 visible 0 descText @MENUS_CHOOSE_THE_LANGUAGE_TO action { play "sound/interface/button1.wav" } mouseenter { show highlight12 } mouseexit { hide highlight12 } } // APPLY CHANGES button itemDef { name langapply group options text @MENUS_SET_LANGUAGE type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 260 356 340 14 textaligny 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 160 descText @MENUS_SET_LANGUAGE_INFO forecolor 1 .682 0 1 visible 0 action { play "sound/interface/button1" exec "ui_load ; snd_restart" hide langapply } mouseEnter { show highlight13 } mouseExit { hide highlight13 } } //---------------------------------------------------------------------------------------------- // // MOD GAME MENU specific stuff // //---------------------------------------------------------------------------------------------- itemDef { name serverinfo group mods rect 270 196 320 176 type ITEM_TYPE_LISTBOX style WINDOW_STYLE_FILLED elementwidth 120 elementheight 16 font 2 textscale 1 textaligny -2 border 1 bordersize 1 bordercolor .5 .5 .5 .5 forecolor 1 .682 0 1 backcolor 0 0 .5 .25 outlinecolor .5 .5 .5 .5 elementtype LISTBOX_TEXT feeder 9 notselectable visible 0 columns 1 2 40 280 } itemDef { name loadmod_button style WINDOW_STYLE_SHADER rect 260 384 340 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name loadmod group mods text @MENUS_LOAD_MOD descText @MENUS_LOAD_CHOSEN_MOD type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 260 384 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny -2 font 2 textscale 1 forecolor 1 .682 0 1 visible 0 action { play "sound/interface/button1.wav" ; uiScript RunMod ; } mouseEnter { show loadmod_button } mouseExit { hide loadmod_button } } //---------------------------------------------------------------------------------------------- // // RESET DEFAULTS // //---------------------------------------------------------------------------------------------- // Faint red box itemDef { name vidrestart_background group defaults style WINDOW_STYLE_SHADER rect 260 185 342 227 background "gfx/menus/menu_boxred" // Frame forecolor 1 1 1 1 visible 0 decoration } itemDef { name options group defaults text @MENUS_WARNING rect 260 202 340 20 textalign ITEM_ALIGN_CENTER textalignx 170 font 2 textscale 1 forecolor 1 .682 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS_THIS_WILL_SET_ALL_GAME rect 260 230 340 20 textalign ITEM_ALIGN_CENTER textalignx 170 text2aligny 20 font 2 textscale .9 forecolor 1 .682 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS_TO_THEIR_FACTORY_SETTINGS rect 260 260 340 20 textalign ITEM_ALIGN_CENTER textalignx 170 text2aligny 20 font 2 textscale .9 forecolor 1 .682 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS_VID_RESTART3 rect 260 320 340 20 textalign ITEM_ALIGN_CENTER textalignx 170 font 2 textscale 1 forecolor 1 .682 0 1 visible 0 decoration } itemDef { name default_yes_button group highlights style WINDOW_STYLE_SHADER rect 443 364 120 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // YES button - lose reset defaults itemDef { name default_yes group defaults text @MENUS_YES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 443 364 120 24 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny -2 descText @MENUS_USE_DEFAULT_SETTINGS forecolor 1 .682 0 1 visible 0 action { play "sound/interface/button1.wav" ; hide highlights ; close all ; uiscript resetdefaults } mouseEnter { show default_yes_button } mouseExit { hide default_yes_button } } itemDef { name default_no_button group highlights style WINDOW_STYLE_SHADER rect 297 364 120 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // NO button - return to Main Menu itemDef { name default_no group defaults text @MENUS_NO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 297 364 120 24 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny -2 descText @MENUS_DO_NOT_RESET_DEFAULT forecolor 1 .682 0 1 visible 0 action { play "sound/interface/button1.wav" hide highlights ; hide default_no_button uiscript clearmouseover default_no ; close all ; open mainMenu ; } mouseEnter { show default_no_button } mouseExit { hide default_no_button } } } }