//---------------------------------------------------------------------------------------------- // RULES //---------------------------------------------------------------------------------------------- { menuDef { name "rulesMenu_force" fullScreen MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 0 focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 424 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { hide gamedesc ; show jump_desc ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor jumpmenubutton forecolor 1 1 1 1 ; } onESC { play "sound/interface/button1.wav" ; close "rulesMenu_force" ; open "rulesMenu" ; } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name button_glow group none style WINDOW_STYLE_SHADER rect 0 0 0 0 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // TOP MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name newgamebutton group toprow style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 text @MENUS_PLAY descText @MENUS_START_PLAYING_NOW font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show newgamebutton_glow } mouseExit { hide newgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open multiplayermenu } } // Big button "LOAD" itemDef { name profilebutton_glow group mods style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name profilebutton group toprow text @MENUS_PROFILE descText @MENUS_PROFILE_DESC style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show profilebutton_glow } mouseExit { hide profilebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open playerMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group mods style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group toprow text @MENUS_CONTROLS2 descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open controlsMenu ; } } // Big button "SETUP" itemDef { name setupbutton_glow group mods style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group toprow text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open setup_menu } } //---------------------------------------------------------------------------------------------- // // OTHER MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Credits hidden button itemDef { name creditsbutton group othermain // text @CREDITS descText @MENUS_SHOW_GAME_CREDITS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 200 144 256 256 font 2 textscale 1 textaligny 0 textalign ITEM_ALIGN_CENTER textalignx 46 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 0 mouseEnter { } mouseExit { } action { play "sound/interface/button1.wav" ; close all ; open creditsMenu } } // BACK button itemDef { name backbutton group fade_buttons text @MENUS_BACK descText @MENUS_BACKTORULES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 59 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 30 441 190 30 } mouseExit { hide button_glow } action { play "sound/interface/esc.wav" ; close all ; open rulesMenu } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 255 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group othermain text @MENUS_EXIT descText @MENUS_LEAVE_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 255 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3"; close all ; open quitMenu } } //---------------------------------------------------------------------------------------------- // // SECOND ROW MENU BUTTONS // //---------------------------------------------------------------------------------------------- itemDef { name force_rulesheader group rulesheader style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_FORCE_RULES_TITLE rect 100 164 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } itemDef { name setup_background group none style WINDOW_STYLE_FILLED rect 225 183 370 230 backcolor 0 0 .6 .5 forecolor 1 1 1 1 border 1 bordercolor 0 0 .6 1 visible 1 decoration } // Main small highlights itemDef { group smallhighlight name smallhighlight1 style WINDOW_STYLE_SHADER rect 40 185 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight2 style WINDOW_STYLE_SHADER rect 40 200 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight3 style WINDOW_STYLE_SHADER rect 40 215 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight4 style WINDOW_STYLE_SHADER rect 40 230 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight5 style WINDOW_STYLE_SHADER rect 40 245 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight6 style WINDOW_STYLE_SHADER rect 40 260 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight7 style WINDOW_STYLE_SHADER rect 40 275 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight8 style WINDOW_STYLE_SHADER rect 40 290 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight9 style WINDOW_STYLE_SHADER rect 40 305 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight10 style WINDOW_STYLE_SHADER rect 40 320 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight11 style WINDOW_STYLE_SHADER rect 40 335 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight12 style WINDOW_STYLE_SHADER rect 40 350 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight13 style WINDOW_STYLE_SHADER rect 40 365 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight14 style WINDOW_STYLE_SHADER rect 40 380 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { group smallhighlight name smallhighlight15 style WINDOW_STYLE_SHADER rect 40 395 170 15 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // FORCE RULES // //---------------------------------------------------------------------------------------------- // JUMP FORCE DESC itemDef { name jumpmenubutton group force_submenu text @MENUS_JUMP type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 185 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight1 } mouseExit { hide smallhighlight1 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor jumpmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show jump_desc ; } } itemDef { name jump_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_jump" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name jump_desc text @MENUS_DURATION_IMMEDIATE_NAREA type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT textaligny 12 backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // SPEED FORCE DESC itemDef { name speedmenubutton group force_submenu text @MENUS_SPEED type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 200 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight2 } mouseExit { hide smallhighlight2 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor speedmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show speed_desc ; } } itemDef { name speed_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_speed" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name speed_desc text @MENUS_DURATION_5_SECONDS_NAREA type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // PUSH FORCE DESC itemDef { name pushmenubutton group force_submenu text @MENUS_PUSH type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 215 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight3 } mouseExit { hide smallhighlight3 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor pushmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show push_desc ; } } itemDef { name push_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_push" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name push_desc text @MENUS_DURATION_INSTANTANEOUS type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // PULL FORCE DESC itemDef { name pullmenubutton group force_submenu text @MENUS_PULL type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 230 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight4 } mouseExit { hide smallhighlight4 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor pullmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show pull_desc ; } } itemDef { name pull_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_pull" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name pull_desc text @MENUS_INSTANTANEOUS_EFFECT_NAREA type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // SIGHT FORCE DESC itemDef { name sightmenubutton group force_submenu text @MENUS_SIGHT type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 245 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight5 } mouseExit { hide smallhighlight5 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor sightmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show sight_desc ; } } itemDef { name sight_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_sight" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name sight_desc text @MENUS_EFFECT_NAREA_OF_EFFECT type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // PROTECT FORCE DESC itemDef { name protectmenubutton group force_submenu text @MENUS_PROTECT type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 260 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight6 } mouseExit { hide smallhighlight6 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor protectmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show protect_desc ; } } itemDef { name protect_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_lt_protect" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name protect_desc text @MENUS_DURATION_VARIABLE_NAREA type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // ABSORB FORCE DESC itemDef { name absorbmenubutton group force_submenu text @MENUS_ABSORB type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 275 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight7 } mouseExit { hide smallhighlight7 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor absorbmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show absorb_desc ; } } itemDef { name absorb_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_lt_absorb" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name absorb_desc text @MENUS_DURATION_CONTINUOUS_NAREA type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 1 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // HEAL FORCE DESC itemDef { name healmenubutton group force_submenu text @MENUS_HEAL type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 290 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight8 } mouseExit { hide smallhighlight8 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor healmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show heal_desc ; } } itemDef { name heal_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_lt_heal" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name heal_desc text @MENUS_OF_EFFECT_JEDI_ONLY_NEFFECT type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 1 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // MIND TRICK FORCE DESC itemDef { name trickmenubutton group force_submenu text @MENUS_MIND_TRICK type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 305 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight9 } mouseExit { hide smallhighlight9 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor trickmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show mindtrick_desc ; } } itemDef { name mindtrick_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_lt_mind_trick" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name mindtrick_desc text @MENUS_DURATION_VARIABLE_20 type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 1 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // TEAM HEAL FORCE DESC itemDef { name thealmenubutton group force_submenu text @MENUS_TEAM_HEAL type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 320 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight10 } mouseExit { hide smallhighlight10 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor thealmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show theal_desc ; } } itemDef { name theal_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_lt_healother" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name theal_desc text @MENUS_OF_EFFECT_JEDI_ALLIES_NEFFECT type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // GRIP FORCE DESC itemDef { name gripmenubutton group force_submenu text @MENUS_GRIP type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 335 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight11 } mouseExit { hide smallhighlight11 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor gripmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show grip_desc ; } } itemDef { name grip_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_dk_grip" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name grip_desc text @MENUS_DURATION_INSTANTANEOUS_NAREA type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // DRAIN FORCE DESC itemDef { name drainmenubutton group force_submenu text @MENUS_DRAIN type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 350 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight12 } mouseExit { hide smallhighlight12 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor drainmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show drain_desc ; } } itemDef { name drain_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_dk_drain" forecolor 1 1 1 1 visible 1 decoration } itemDef { group gamedesc name drain_desc text @MENUS_VARIABLE_NAREA_OF_EFFECT type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // LIGHTNING FORCE DESC itemDef { name lightmenubutton group force_submenu text @MENUS_LIGHTNING type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 365 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight13 } mouseExit { hide smallhighlight13 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor lightmenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show light_desc ; } } itemDef { name light_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_dk_l1" forecolor 1 1 1 1 visible 0 decoration } itemDef { group gamedesc name light_desc text @MENUS_OF_EFFECT_LIVING_PERSONS type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // RAGE FORCE DESC itemDef { name ragemenubutton group force_submenu text @MENUS_RAGE_1 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 380 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight14 } mouseExit { hide smallhighlight14 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor ragemenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show rage_desc ; } } itemDef { name rage_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_dk_rage" forecolor 1 1 1 1 visible 0 decoration } itemDef { group gamedesc name rage_desc text @MENUS_DURATION_VARIABLE_10 type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } // TEAM POWER FORCE DESC itemDef { name powermenubutton group force_submenu text @MENUS_TEAM_POWER_1 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 40 395 170 15 font 2 textscale 0.8 textalignx 170 textaligny -5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_DESCRIPTION_OF_A_FORCE mouseEnter { show smallhighlight15 } mouseExit { hide smallhighlight15 } action { play "sound/interface/button1.wav" ; setitemcolor force_submenu forecolor 1 .682 0 1 ; setitemcolor powermenubutton forecolor 1 1 1 1 ; show setup_background; hide gamedesc ; show power_desc ; } } itemDef { name power_desc group gamedesc style WINDOW_STYLE_SHADER rect 382 185 56 56 background "gfx/mp/NEW_f_icon_dk_forceother" forecolor 1 1 1 1 visible 0 decoration } itemDef { group gamedesc name power_desc text @MENUS_EFFECT_JEDI_ALLIES_NEFFECT type ITEM_TYPE_TEXTSCROLL style WINDOW_STYLE_EMPTY visible 0 rect 235 254 360 148 font 4 textscale 1 textalign ITEM_ALIGN_LEFT backcolor 0 0 1 0 forecolor .549 .854 1 1 lineHeight 15 maxLineChars 45 } } }