//---------------------------------------------------------------------------------------------- // // QUIT MENU // //---------------------------------------------------------------------------------------------- { menuDef { name "quitMenu" visible 0 fullScreen 1 rect 0 0 640 480 focusColor 1 1 1 1 descX 320 descY 426 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onESC { play "sound/interface/esc.wav" close quitMenu ; open mainMenu ; } onOpen { setfocus quitgame_cancel } //---------------------------------------------------------------------------------------------- // MENU BACKGROUND //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // TOP MAIN MENU BUTTONS //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newbutton_glow group none style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name newgamebutton group nbut style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 text @MENUS_NEW descText @MENUS_START_A_NEW_GAME font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show newbutton_glow } mouseExit { hide newbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open newgameMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group none style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name loadgamebutton group lbut text @MENUS_LOAD descText @MENUS_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open loadgameMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group none style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group cbut text @MENUS_CONTROLS descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open controlsMenu ; } } // Big button "SETUP" itemDef { name setupbutton_glow group none style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group sbut text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open setupMenu ; } } //---------------------------------------------------------------------------------------------- // QUIT MENU specific stuff //---------------------------------------------------------------------------------------------- itemDef { name quit_title group none text @MENUS_LEAVING_JEDI_KNIGHT_2 style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" rect 100 164 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } itemDef { name confirm group none text @MENUS_QUIT_JEDI_KNIGHT_II rect 0 250 640 20 font 2 textstyle 1 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 320 textaligny 0 forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // CANCEL button //---------------------------------------------------------------------------------------------- itemDef { name quitgame_no_button group none style WINDOW_STYLE_SHADER rect 59 444 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name quitgame_no group none text @MENUS_NO descText @MENUS_DO_NOT_LEAVE_JEDI_KNIGHT type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 59 444 130 24 font 3 textscale 1 textalignx 65 textaligny -1 textalign ITEM_ALIGN_CENTER textstyle 1 forecolor 1 .682 0 1 visible 1 action { play "sound/interface/esc.wav" close quitMenu open mainMenu } mouseEnter { show quitgame_no_button } mouseExit { hide quitgame_no_button } } //---------------------------------------------------------------------------------------------- // CONFIRM button //---------------------------------------------------------------------------------------------- itemDef { name quitgame_yes_button group none style WINDOW_STYLE_SHADER rect 454 444 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name quitgame_yes group none text @MENUS_YES descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 454 444 130 24 font 3 textscale 1 textalignx 65 textaligny -1 textalign ITEM_ALIGN_CENTER textstyle 1 forecolor 1 .682 0 1 visible 1 cvartest "com_demo" hidecvar { "1" } action { play "sound/interface/button1.wav" uiScript Quit } mouseEnter { show quitgame_yes_button } mouseExit { hide quitgame_yes_button } } itemDef { name quitgame_yes group none text @MENUS_YES descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 454 444 130 24 font 3 textscale 1 textalignx 65 textaligny -1 textalign ITEM_ALIGN_CENTER textstyle 1 forecolor 1 .682 0 1 visible 1 cvartest "com_demo" hidecvar { "0" } action { play "sound/interface/button1.wav" close all open demo_sellscreen1 } mouseEnter { show quitgame_yes_button } mouseExit { hide quitgame_yes_button } } } }