//---------------------------------------------------------------------------------------------- // QUICK GAME BOT MENU - // Set up the roster of bots and humans for a game. Called from Quick Game2 menu. // //ui_net_gametype // 0 = FFA // 1 = DUEL // 2 = POWER DUEL // 3 = TEAM FFA // 4 = SIEGE // 5 = CTF // //---------------------------------------------------------------------------------------------- { menuDef { name "quickbots" fullScreen MENU_FALSE rect 100 50 440 380 // Size and position of the menu visible MENU_FALSE // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 380 descScale 1 descColor 1 .682 0 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER popup outOfBoundsClick // this closes the window if it gets a click out of the rectangle onESC { play "sound/interface/esc.wav" ; close quickbots ; open quickgame2 ; } itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 440 380 background "gfx/menus/menu_box_ingame" forecolor 1 1 1 1 decoration border 1 bordercolor .265 .824 .886 .25 bordersize 3 visible 1 } //---------------------------------------------------------------------------------------------- // TITLE //---------------------------------------------------------------------------------------------- // Bots title itemDef { name title group none style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_BOTS rect 55 5 330 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 165 textaligny -1 forecolor 1 1 1 1 visible 1 decoration } itemDef { name button_glow group none style WINDOW_STYLE_SHADER rect 0 0 0 0 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // BOT LIST FOR NON-TEAMGAMES //---------------------------------------------------------------------------------------------- itemDef { name botlist_slot style 0 text @MENUS_1_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM1 rect 20 55 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 51 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_2_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM1 rect 20 75 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 71 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_3_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM2 rect 20 95 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 91 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_4_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM2 rect 20 115 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 111 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_5_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM3 rect 20 135 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 131 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_6_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM3 rect 20 155 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 151 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_7_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM4 rect 20 175 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 171 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_8_1 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM4 rect 20 195 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 0 191 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_9 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM5 rect 220 55 196 20 textalign ITEM_ALIGN_LEFT textalignx 20 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 51 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_10 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM5 rect 220 75 196 20 textalign ITEM_ALIGN_LEFT textalignx 10 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 71 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_11 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM6 rect 220 95 196 20 textalign ITEM_ALIGN_LEFT textalignx 10 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 91 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_12 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM6 rect 220 115 196 20 textalign ITEM_ALIGN_LEFT textalignx 10 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 111 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_13 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM7 rect 220 135 196 20 textalign ITEM_ALIGN_LEFT textalignx 10 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 131 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_14 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM7 rect 220 155 196 20 textalign ITEM_ALIGN_LEFT textalignx 10 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 151 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_15 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_BLUETEAM8 rect 220 175 196 20 textalign ITEM_ALIGN_LEFT textalignx 10 textaligny -4 font 2 textscale 1 forecolor 0.65 0.65 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 171 250 28 } mouseExit { hide button_glow } } itemDef { name botlist_slot style 0 text @MENUS_16 descText @MENUS_CLICK_FOR_HUMAN_BOTS ownerdraw UI_REDTEAM8 rect 220 195 196 20 textalign ITEM_ALIGN_LEFT textalignx 10 textaligny -4 font 2 textscale 1 forecolor 1 0.2 0.2 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/interface/button1.wav" } mouseEnter { show button_glow setitemrect button_glow 200 191 250 28 } mouseExit { hide button_glow } } //---------------------------------------------------------------------------------------------- // DONE //---------------------------------------------------------------------------------------------- itemDef { name done text @MENUS_DONE descText @MENUS_RETURN_PREVIOUS type ITEM_TYPE_BUTTON font 3 textscale 1 style WINDOW_STYLE_EMPTY rect 140 352 160 30 textalignx 80 // Center textaligny 0 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 action { play "sound/interface/button1.wav" ; close quickbots ; } mouseEnter { show button_glow setitemrect button_glow 130 350 200 34 } mouseExit { hide button_glow } } } }