// CHARACTER CREATION MENU { menuDef { name "playerMenu2" fullScreen 1 rect 0 0 640 480 visible 1 focusColor 1 1 1 1 descX 320 descY 430 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { uiScript "getcharcvars" uiScript "character" } onESC { play "sound/interface/menuroam.wav" close playerMenu2 open playerMenu } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 // background "gfx/menus/main_background" background "gfx/menus/charmenu" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 -60 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 -60 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } // CREATION title itemDef { name creation_title group title style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_CHARACTER_CREATION rect 100 54 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } itemDef { name character group models type ITEM_TYPE_MODEL //rect 95 84 820 1000 rect 52 84 900 1000 model_g2anim "BOTH_WALK1" asset_model "ui_char_model" model_angle 180 //mins maxs format is apparently z x y (hmmm... y x z?) //model_g2mins -20 -15 -10 //model_g2maxs 10 15 20 model_g2mins -10 -15 -10 model_g2maxs 20 15 30 model_rotation 50 //model_fovx 75 model_fovx 50 //model_fovy 75 model_fovy 50 isCharacter 1 visible 1 decoration } itemDef { name background2 group none style WINDOW_STYLE_SHADER rect 320 360 320 120 background "gfx/menus/charmenu_bottom" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // TOP MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newbutton_glow group none style WINDOW_STYLE_SHADER rect 7 16 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name newgamebutton group nbut style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 16 130 24 text @MENUS_PLAY descText @MENUS_START_PLAYING_NOW font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show newgamebutton_glow } mouseExit { hide newgamebutton_glow } action { close all ; open multiplayermenu } } // Big button "PROFILE" itemDef { name profilebutton group lbut text @MENUS_PROFILE descText @MENUS_PROFILE_DESC style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 16 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 1 1 1 visible 1 mouseEnter { } mouseExit { } action { } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group none style WINDOW_STYLE_SHADER rect 340 16 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group cbut text @MENUS_CONTROLS2 descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 16 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { close all ; open controlsMenu ; } } // Big button "SETUP" itemDef { name setupbutton_glow group none style WINDOW_STYLE_SHADER rect 502 16 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group sbut text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 16 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open setup_menu } } //---------------------------------------------------------------------------------------------- // // CHARACTER MENU specific stuff // //---------------------------------------------------------------------------------------------- ////////////////// // SPECIES BUTTON ////////////////// itemDef { name species group none type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 30 88 140 24 forecolor .549 .854 1 1 text @MENUS_SPECIES textalign ITEM_ALIGN_LEFT textalignx 0 textaligny -1 font 3 textscale 1 visible 1 decoration } itemDef { name speciesbut_glow group none style WINDOW_STYLE_SHADER rect 176 92 150 16 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name speciesbut group none text " " descText @MENUS_CHOOSE_SPECIES type ITEM_TYPE_MULTI style WINDOW_STYLE_EMPTY rect 176 92 150 16 font 2 textscale .9 textaligny -5 textalign ITEM_ALIGN_LEFT textstyle 0 textalignx 0 backcolor 0 0 0 0 forecolor .615 .615 .956 1 feeder 19 //FEEDER_PLAYER_SPECIES cvar "ui_char_model" cvarStrList feeder visible 1 mouseEnter { show speciesbut_glow } mouseExit { hide speciesbut_glow } action { play "sound/interface/button1.wav" uiScript "characterchanged" uiScript "resetcharacterlistboxes" } } //////////////////// // COLOR TINT AREA //////////////////// itemDef { name color group none type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 30 144 160 24 text @MENUS_COLOR textalign ITEM_ALIGN_LEFT textalignx 0 textaligny -1 font 3 textscale 1 forecolor .549 .854 1 1 visible 1 decoration } itemDef { name colorbox group tints type ITEM_TYPE_LISTBOX style WINDOW_STYLE_FILLED elementwidth 32 elementheight 32 elementtype 1 //LISTBOX_IMAGE feeder 23 //FEEDER_COLORCHOICES horizontalscroll border 1 bordersize 1 backcolor .66 .66 1 .25 bordercolor .66 .66 1 1 rect 30 168 292 48 visible 1 action { play "sound/interface/choose_color.wav" } } /////////////////////// //APPEARANCE ////////////////////// itemDef { name appear group none type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 30 252 180 24 forecolor .549 .854 1 1 text @MENUS_APPEARANCE textalign ITEM_ALIGN_LEFT textalignx 0 textaligny -1 font 3 textscale 1 visible 1 decoration } // HEAD BUTTON itemDef { name headbut_glow group none style WINDOW_STYLE_SHADER rect 30 280 90 16 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name headbut group none text @MENUS_HEAD descText @MENUS_SELECT_HEAD type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 30 280 90 16 font 2 textscale .9 textaligny -5 textalign ITEM_ALIGN_LEFT textstyle 0 textalignx 0 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show headbut_glow } mouseExit { hide headbut_glow } action { play "sound/interface/button1.wav" show heads hide torso hide lower transition2 character 52 84 900 1000 20 25 } } // TORSO BUTTON itemDef { name torsobut_glow group none style WINDOW_STYLE_SHADER rect 126 280 90 16 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name torsobut group none text @MENUS_TORSO descText @MENUS_SELECT_TORSO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 126 280 90 16 font 2 textscale .9 textaligny -5 textalign ITEM_ALIGN_LEFT textstyle 0 textalignx 0 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show torsobut_glow } mouseExit { hide torsobut_glow } action { play "sound/interface/button1.wav" show torso hide heads hide lower transition2 character 355 84 300 340 20 25 } } // LEGS BUTTON itemDef { name legsbut_glow group none style WINDOW_STYLE_SHADER rect 224 280 90 16 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name legsbut group none text @MENUS_LEGS descText @MENUS_SELECT_LEGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 224 280 90 16 font 2 textscale .9 textaligny -5 textalign ITEM_ALIGN_LEFT textstyle 0 textalignx 0 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show legsbut_glow } mouseExit { hide legsbut_glow } action { play "sound/interface/button1.wav" show lower hide heads hide torso transition2 character 355 84 300 340 20 25 } } ////////////////////// //LISTBOXES ////////////////////// itemDef { name headlistbox group heads type ITEM_TYPE_LISTBOX style WINDOW_STYLE_FILLED elementwidth 72 elementheight 72 elementtype 1 //LISTBOX_IMAGE feeder 20 //FEEDER_PLAYER_SKIN_HEAD horizontalscroll border 1 bordersize 1 backcolor .66 .66 1 .25 bordercolor .66 .66 1 1 forecolor -1 //use playercolor rect 30 306 292 93 visible 1 action { play "sound/interface/choose_head.wav" uiScript "char_skin" } } itemDef { name torsolistbox group torso type ITEM_TYPE_LISTBOX style WINDOW_STYLE_FILLED elementwidth 72 elementheight 72 elementtype 1 //LISTBOX_IMAGE feeder 21 //FEEDER_PLAYER_SKIN_TORSO horizontalscroll border 1 bordersize 1 backcolor .66 .66 1 .25 bordercolor .66 .66 1 1 forecolor -1 //use playercolor rect 30 306 292 93 visible 0 action { play "sound/interface/choose_torso.wav" uiScript "char_skin" } } itemDef { name lowerlistbox group lower type ITEM_TYPE_LISTBOX style WINDOW_STYLE_FILLED elementwidth 72 elementheight 72 elementtype 1 //LISTBOX_IMAGE feeder 22 //FEEDER_PLAYER_SKIN_LEGS horizontalscroll border 1 bordersize 1 backcolor .66 .66 1 .25 bordercolor .66 .66 1 1 forecolor -1 //use playercolor rect 30 306 292 93 visible 0 action { play "sound/interface/choose_head.wav" uiScript "char_skin" } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 59 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name exitgamebutton group exit text @MENUS_BACK descText @MENUS_BACK_2_PROFILE type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 59 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3" close playerMenu2 open playerMenu } } itemDef { name next_glow group mods style WINDOW_STYLE_SHADER rect 455 444 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name next group none text @MENUS_APPLY_CAPS descText @MENUS_APPLY_PLAYER_SABER type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 455 444 130 24 font 3 textscale 1 textalignx 65 textaligny -1 textalign ITEM_ALIGN_CENTER textstyle 3 forecolor 1 .682 0 1 visible 1 action { play "sound/interface/button1.wav" close all uiScript "updatecharmodel" // uiScript "updatecharcvars" open saberMenu // open mainMenu } mouseEnter { show next_glow } mouseExit { hide next_glow } } } }