//-------------------------------------------------------------- // // MULTIPLAYER CONTROLS MENU // //-------------------------------------------------------------- { menuDef { name "controlsMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 0 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 424 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { uiScript loadControls; show setup_background ; show movecontrols ; hide attackcontrols ; hide weaponcontrols ; hide forcecontrols ; hide forcecontrols2 ; hide quickcontrols ; hide joycontrols ; hide othercontrols ; setitemcolor movementcontrolbutton forecolor 1 1 1 1 ; setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ; setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ; setitemcolor quickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor othercontrolbutton forecolor 1 .682 0 1 ; } onClose { uiScript saveControls } onESC { play "sound/interface/menuroam.wav" ; hide highlights ; close controlsMenu ; open main ; } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // TOP MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name newgamebutton group toprow style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 text @MENUS_PLAY descText @MENUS_START_PLAYING_NOW font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show newgamebutton_glow } mouseExit { hide newgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open multiplayermenu } } // Big button "PLAYER PROFILE" itemDef { name profilebutton_glow group mods style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name profilebutton group toprow text @MENUS_PROFILE descText @MENUS_PROFILE_DESC style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show profilebutton_glow } mouseExit { hide profilebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open playerMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group mods style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group toprow text @MENUS_CONTROLS2 descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } } // Big button "SETUP" itemDef { name setupbutton_glow group mods style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group toprow text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open setup_menu } } //---------------------------------------------------------------------------------------------- // // OTHER MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Credits hidden button itemDef { name creditsbutton group othermain // text @CREDITS descText @MENUS_SHOW_GAME_CREDITS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 200 144 256 256 font 2 textscale 1 textaligny 0 textalign ITEM_ALIGN_CENTER textalignx 46 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 0 mouseEnter { } mouseExit { } action { play "sound/interface/button1.wav" ; close all ; open creditsMenu } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 255 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group othermain text @MENUS_EXIT descText @MENUS_LEAVE_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 255 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 0 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3"; close all ; open quitMenu } } //---------------------------------------------------------------------------------------------- // // SECOND ROW MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Configure Controls title itemDef { name control_title group none style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_CONFIGURE_CONTROLS rect 100 164 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } // movement button itemDef { name movementcontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 80 185 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name movementcontrolbutton group none text @MENUS_MOVEMENT type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 185 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_MOVEMENT_KEYS mouseEnter { show movementcontrolbutton_glow } mouseExit { hide movementcontrolbutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; show movecontrols ; hide attackcontrols ; hide weaponcontrols ; hide forcecontrols ; hide forcecontrols2 ; hide joycontrols ; hide othercontrols ; setitemcolor movementcontrolbutton forecolor 1 1 1 1 ; setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ; setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor othercontrolbutton forecolor 1 .682 0 1 ; } } // attack button itemDef { name attackcontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 80 209 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name attackcontrolbutton group none text @MENUS_INTERACTION type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 209 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_INTERACTION_DESC mouseEnter { show attackcontrolbutton_glow } mouseExit { hide attackcontrolbutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; hide movecontrols ; show attackcontrols ; hide weaponcontrols ; hide forcecontrols ; hide forcecontrols2 ; hide joycontrols ; hide othercontrols ; setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ; setitemcolor attackcontrolbutton forecolor 1 1 1 1 ; setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor othercontrolbutton forecolor 1 .682 0 1 ; } } // Weapons button itemDef { name weaponscontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 80 233 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name weaponscontrolbutton group none text @MENUS_WEAPONS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 233 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_WEAPON_CONTROLS mouseEnter { show weaponscontrolbutton_glow } mouseExit { hide weaponscontrolbutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; hide movecontrols ; hide attackcontrols ; show weaponcontrols ; hide forcecontrols ; hide forcecontrols2 ; hide joycontrols ; hide othercontrols ; setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ; setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ; setitemcolor weaponscontrolbutton forecolor 1 1 1 1 ; setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor othercontrolbutton forecolor 1 .682 0 1 ; } } // Force Powers button itemDef { name forcecontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 80 257 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name forcecontrolbutton group none text @MENUS_FORCE_POWERS_1 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 257 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_FORCE_POWER mouseEnter { show forcecontrolbutton_glow } mouseExit { hide forcecontrolbutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; hide movecontrols ; hide attackcontrols ; hide weaponcontrols ; show forcecontrols ; hide forcecontrols2 ; hide joycontrols ; hide othercontrols ; setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ; setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ; setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton forecolor 1 1 1 1 ; setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor othercontrolbutton forecolor 1 .682 0 1 ; } } // Force Powers button 2 itemDef { name forcecontrolbutton2_glow group mods style WINDOW_STYLE_SHADER rect 80 281 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name forcecontrolbutton2 text @MENUS_FORCE_POWERS_2 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 281 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_FORCE_POWER mouseEnter { show forcecontrolbutton2_glow } mouseExit { hide forcecontrolbutton2_glow } action { play "sound/interface/button1.wav" ; show setup_background ; hide movecontrols ; hide attackcontrols ; hide weaponcontrols ; hide forcecontrols ; show forcecontrols2 ; hide joycontrols ; hide othercontrols ; setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ; setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ; setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton2 forecolor 1 1 1 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor othercontrolbutton forecolor 1 .682 0 1 ; } } // mousejoystick button itemDef { name mousejoystickcontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 80 305 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name mousejoystickcontrolbutton group none text @MENUS_MOUSE_JOYSTICK type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 305 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_MOUSE_AND_JOYSTICK mouseEnter { show mousejoystickcontrolbutton_glow } mouseExit { hide mousejoystickcontrolbutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; hide movecontrols ; hide attackcontrols ; hide weaponcontrols ; hide forcecontrols ; hide forcecontrols2 ; show joycontrols ; hide othercontrols ; setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ; setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ; setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 1 1 1 ; setitemcolor othercontrolbutton forecolor 1 .682 0 1 ; } } // other button itemDef { name othercontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 80 329 180 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name othercontrolbutton group none text @MENUS_OTHER type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 329 170 24 font 3 textscale 0.9 textalignx 160 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 0 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_ADDITIONAL mouseEnter { show othercontrolbutton_glow } mouseExit { hide othercontrolbutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; hide movecontrols ; hide attackcontrols ; hide weaponcontrols ; hide forcecontrols ; hide forcecontrols2 ; hide joycontrols ; show othercontrols ; setitemcolor movementcontrolbutton forecolor 1 .682 0 1 ; setitemcolor attackcontrolbutton forecolor 1 .682 0 1 ; setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton forecolor 1 .682 0 1 ; setitemcolor forcecontrolbutton2 forecolor 1 .682 0 1 ; setitemcolor mousejoystickcontrolbutton forecolor 1 .682 0 1 ; setitemcolor othercontrolbutton forecolor 1 1 1 1 ; } } itemDef { name setup_background group none style WINDOW_STYLE_FILLED rect 260 185 340 235 backcolor 0 0 .6 .5 forecolor 1 1 1 1 border 1 bordercolor 0 0 .6 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // HIGHLIGHT BARS // //---------------------------------------------------------------------------------------------- itemDef { name highlight1 group highlights style WINDOW_STYLE_SHADER rect 260 190 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight2 group highlights style WINDOW_STYLE_SHADER rect 260 204 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight3 group highlights style WINDOW_STYLE_SHADER rect 260 218 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight4 group highlights style WINDOW_STYLE_SHADER rect 260 232 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight5 group highlights style WINDOW_STYLE_SHADER rect 260 246 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight6 group highlights style WINDOW_STYLE_SHADER rect 260 260 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight7 group highlights style WINDOW_STYLE_SHADER rect 260 274 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight8 group highlights style WINDOW_STYLE_SHADER rect 260 288 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight9 group highlights style WINDOW_STYLE_SHADER rect 260 302 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight10 group highlights style WINDOW_STYLE_SHADER rect 260 316 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight11 group highlights style WINDOW_STYLE_SHADER rect 260 330 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight12 group highlights style WINDOW_STYLE_SHADER rect 260 344 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight13 group highlights style WINDOW_STYLE_SHADER rect 260 358 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight14 group highlights style WINDOW_STYLE_SHADER rect 260 372 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight15 group highlights style WINDOW_STYLE_SHADER rect 260 386 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight16 group highlights style WINDOW_STYLE_SHADER rect 260 400 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // MOVEMENT BINDING // //---------------------------------------------------------------------------------------------- itemDef { name movement1 group movecontrols type ITEM_TYPE_BIND text @MENUS_WALK_FORWARD cvar "+forward" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_MOVES_PLAYER_FORWARD action { play sound/interface/button1 } mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } } itemDef { name movement2 group movecontrols type ITEM_TYPE_BIND text @MENUS_BACKPEDAL cvar "+back" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_MOVES_PLAYER_BACKWARD action { play sound/interface/button1 } mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } } itemDef { name movement3 group movecontrols type ITEM_TYPE_BIND text @MENUS_TURN_LEFT cvar "+left" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ROTATES_PLAYER_LEFT action { play sound/interface/button1 } mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } } itemDef { name movement4 group movecontrols type ITEM_TYPE_BIND text @MENUS_TURN_RIGHT cvar "+right" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ROTATES_PLAYER_RIGHT action { play sound/interface/button1 } mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } } itemDef { name movement5 group movecontrols type ITEM_TYPE_BIND text @MENUS_RUN_WALK cvar "+speed" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_IF_HELD_TOGGLES_BETWEEN action { play sound/interface/button1 } mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } } itemDef { name movement6 group movecontrols type ITEM_TYPE_BIND text @MENUS_STEP_LEFT cvar "+moveleft" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_STEPS_PLAYER_TO_THE_LEFT action { play sound/interface/button1 } mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } } itemDef { name movement7 group movecontrols type ITEM_TYPE_BIND text @MENUS_STEP_RIGHT cvar "+moveright" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_STEPS_PLAYER_TO_THE_RIGHT action { play sound/interface/button1 } mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } } itemDef { name movement8 group movecontrols type ITEM_TYPE_BIND text @MENUS_SIDESTEP_TURN cvar "+strafe" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_HELD_ALLOWS_PLAYER_TO action { play sound/interface/button1 } mouseenter { show highlight8 show keybindstatus } mouseexit { hide highlight8 hide keybindstatus } } itemDef { name movement12 group movecontrols type ITEM_TYPE_BIND text @MENUS_UP_JUMP cvar "+moveup" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_MAKES_PLAYER_JUMP_IF action { play sound/interface/button1 } mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } } itemDef { name movement13 group movecontrols type ITEM_TYPE_BIND text @MENUS_DOWN_CROUCH cvar "+movedown" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_MAKES_PLAYER_CROUCH_TO action { play sound/interface/button1 } mouseenter { show highlight13 show keybindstatus } mouseexit { hide highlight13 hide keybindstatus } } //---------------------------------------------------------------------------------------------- // // INTERACTION BINDING // //---------------------------------------------------------------------------------------------- itemDef { name attacklook1 group attackcontrols type ITEM_TYPE_BIND text @MENUS_ATTACK cvar "+attack" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ATTACKS_WITH_READIED action { play sound/interface/button1 } mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } } itemDef { name attacklook2 group attackcontrols type ITEM_TYPE_BIND text @MENUS_ALT_ATTACK cvar "+altattack" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ATTACKS_WITH_ALTERNATE action { play sound/interface/button1 } mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } } itemDef { name attacksaber group attackcontrols type ITEM_TYPE_BIND text @MENUS_LIGHTSABER_STYLE cvar "saberAttackCycle" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_CYCLES_BETWEEN_AVAILABLE action { play sound/interface/button1 } mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } } itemDef { group attackcontrols name attacklook type ITEM_TYPE_BIND text @MENUS_USE cvar "+use" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 3 descText @MENUS_ACTIVATES_WORLD_DEVICES mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name attacklook group attackcontrols type ITEM_TYPE_BIND text @MENUS_USE_HELD_ITEM cvar "+button2" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 6 descText @MENUS_ACTIVATES_CURRENTLY_SELECTED mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name attacklook group attackcontrols type ITEM_TYPE_BIND text @MENUS_NEXT_INVENTORY cvar "invnext" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 6 descText @MENUS_SELECTS_NEXT_USABLE_ITEM mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name attacklook group attackcontrols type ITEM_TYPE_BIND text @MENUS_PREV_INVENTORY cvar "invprev" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 6 descText @MENUS_SELECTS_PREVIOUS_USABLE mouseenter { show highlight8 show keybindstatus } mouseexit { hide highlight8 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name attacklook4 group attackcontrols type ITEM_TYPE_BIND text @MENUS_LOOK_UP cvar "+lookup" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 4 descText @MENUS_TILTS_VIEW_UPWARDS mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name attacklook5 group attackcontrols type ITEM_TYPE_BIND text @MENUS_LOOK_DOWN cvar "+lookdown" rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 descText @MENUS_TILTS_VIEW_DOWNWARDS forecolor .615 .615 .956 1 mouseenter { show highlight11 show keybindstatus } mouseexit { hide highlight11 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name attacklook group attackcontrols type ITEM_TYPE_BIND text @MENUS_MOUSE_LOOK cvar "+mlook" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 1 1 1 1 visible 0 // appearance_slot 6 descText @MENUS_IF_HELD_ALLOWS_PLAYER forecolor .615 .615 .956 1 mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name attacklook group attackcontrols type ITEM_TYPE_BIND text @MENUS_CENTER_VIEW cvar "centerview" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 1 1 1 1 visible 0 // appearance_slot 6 descText @MENUS_RETURNS_VIEW_TO_HORIZONTAL forecolor .615 .615 .956 1 mouseenter { show highlight13 show keybindstatus } mouseexit { hide highlight13 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } //---------------------------------------------------------------------------------------------- // // WEAPON BINDING // //---------------------------------------------------------------------------------------------- itemDef { name weapon1 group weaponcontrols type ITEM_TYPE_BIND text @MENUS_MELEE_LIGHTSABER cvar "weapon 1" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 1 1 1 1 visible 0 descText @MENUS_READIES_LIGHTSABER forecolor .615 .615 .956 1 mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name weapon3 group weaponcontrols type ITEM_TYPE_BIND text @MENUS_PISTOL cvar "weapon 2" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 1 1 1 1 visible 0 descText @MENUS_READIES_THE_BLASTER_PISTOL forecolor .615 .615 .956 1 mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_RIFLE cvar "weapon 3" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor 1 1 1 1 visible 0 descText @MENUS_READIES_THE_E_11_BLASTER forecolor .615 .615 .956 1 mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_DISRUPTOR_RIFLE cvar "weapon 4" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_READIES_THE_TENLOSS_DXR_6 mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_BOWCASTER cvar "weapon 5" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_READIES_THE_WOOKIEE_BOWCASTER mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_HEAVY_REPEATER cvar "weapon 6" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_READIES_THE_IMPERIAL mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_DEMP_2 cvar "weapon 7" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 7 descText @MENUS_READIES_THE_DEMP2_GUN mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_FLECHETTE cvar "weapon 8" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 8 descText @MENUS_READIES_THE_GOLAN_ARMS mouseenter { show highlight8 show keybindstatus } mouseexit { hide keybindstatus hide highlight8 } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_CONC_RIFLE_SETUP cvar "weapon 13" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 8 descText @MENUS_READIES_THE_CONC_RIFLE mouseenter { show highlight9 show keybindstatus } mouseexit { hide keybindstatus hide highlight9 } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_MERR_SONN cvar "weapon 9" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 9 descText @MENUS_READIES_THE_MERR_SONN mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_THROWABLE_WEAPONS cvar "weapon 10" rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 10 descText @MENUS_TOGGLES_BETWEEN_DETONATORS mouseenter { show highlight11 show keybindstatus } mouseexit { hide highlight11 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_NEXT_WEAPON cvar "weapnext" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 10 descText @MENUS_SELECTS_THE_NEXT_WEAPON mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name none group weaponcontrols type ITEM_TYPE_BIND text @MENUS_PREVIOUS_WEAPON cvar "weapprev" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 11 descText @MENUS_SELECTS_THE_PREVIOUS mouseenter { show highlight13 show keybindstatus } mouseexit { hide highlight13 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } //---------------------------------------------------------------------------------------------- // // FORCE BINDING // //---------------------------------------------------------------------------------------------- itemDef { name force2 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_PUSH cvar "force_throw" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 1 descText @MENUS_USES_FORCE_PUSH_ABILITY mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name force3 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_PULL cvar "force_pull" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 2 descText @MENUS_USES_FORCE_PULL_ABILITY mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name force4 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_SPEED cvar "force_speed" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 3 descText @MENUS_USES_FORCE_SPEED_ABILITY mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name force4 group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_SIGHT cvar "force_seeing" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_FORCE_SIGHT_ABILITY mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name forcekeys group forcecontrols type ITEM_TYPE_BIND text @MENUS_USE_FORCE_POWER cvar "+useforce" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 8 descText @MENUS_USES_CURRENTLY_SELECTED mouseenter { show highlight9 show keybindstatus } mouseexit { hide highlight9 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name forcekeys group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_NEXT cvar "forcenext" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 9 descText @MENUS_SELECTS_NEXT_AVAILABLE mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { name forcekeys group forcecontrols type ITEM_TYPE_BIND text @MENUS_FORCE_PREVIOUS cvar "forceprev" rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 10 descText @MENUS_SELECTS_PREVIOUS_AVAILABLE mouseenter { show highlight11 show keybindstatus } mouseexit { hide highlight11 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } //---------------------------------------------------------------------------------------------- // // FORCE BINDING 2 (light / dark) // //---------------------------------------------------------------------------------------------- itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_FORCE_PROTECT cvar "force_protect" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_FORCE_PROTECT_ABILITY mouseenter { show highlight1 show keybindstatus } mouseexit { hide highlight1 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_FORCE_ABSORB cvar "force_absorb" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USE_ABSORB mouseenter { show highlight2 show keybindstatus } mouseexit { hide highlight2 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_FORCE_HEAL cvar "force_heal" rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_FORCE_HEAL_ABILITY mouseenter { show highlight3 show keybindstatus } mouseexit { hide highlight3 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_HEAL_OTHER cvar "force_healother" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USE_HEAL_OTHER mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_FORCE_MINDTRICK cvar "force_distract" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_MIND_TRICK_ABILITY mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_FORCE_GRIP cvar "+force_grip" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_GRIP_FORCE_ABILITY mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_FORCE_DRAIN cvar "+force_drain" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_DRAIN_FORCE_ABILITY mouseenter { show highlight8 show keybindstatus } mouseexit { hide highlight8 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_FORCE_LIGHTNING cvar "+force_lightning" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_LIGHTNING_FORCE mouseenter { show highlight9 show keybindstatus } mouseexit { hide highlight9 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_RAGE cvar "force_rage" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_RAGE_FORCE_ABILITY mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group forcecontrols2 type ITEM_TYPE_BIND text @MENUS_TEAM_POWER cvar "force_forcepowerother" rect 260 330 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_USES_TEAM_POWER_FORCE mouseenter { show highlight11 show keybindstatus } mouseexit { hide highlight11 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } //---------------------------------------------------------------------------------------------- // // MOUSE/JOYSTICK KEY BINDING // //---------------------------------------------------------------------------------------------- itemDef { name mousejoystick1 group joycontrols type ITEM_TYPE_YESNO text @MENUS_FREE_LOOK cvar "cl_freelook" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 1 descText @MENUS_TOGGLE_TO_ALLOW_PLAYER mouseenter { show highlight1 } mouseexit { hide highlight1 } action { play "sound/interface/button1.wav" ; } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_SLIDER text @MENUS_SENSITIVITY cvarfloat "sensitivity" 5 2 30 rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 2 descText @MENUS_ADJUSTS_CHARACTER_REACTION mouseenter { show highlight3 } mouseexit { hide highlight3 } action { play "sound/interface/button1.wav" ; } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_INVERT_MOUSE cvar "ui_mousePitch" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 3 descText @MENUS_TOGGLE_TO_TILT_VIEW_IN action { play "sound/interface/button1.wav" ; uiScript update ui_mousePitch } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_SMOOTH_MOUSE cvar "m_filter" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 4 descText @MENUS_WHEN_TURNED_ON_MOUSE mouseenter { show highlight6 } mouseexit { hide highlight6 } action { play "sound/interface/button1.wav" ; } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_ENABLE_JOYSTICK cvar "in_joystick" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 6 descText @MENUS_TURNED_ON_GAME_SEARCHES mouseenter { show highlight9 } mouseexit { hide highlight9 } action { play "sound/interface/button1.wav" ; exec in_restart } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_SLIDER text @MENUS_JOYSTICK_THRESHOLD cvarfloat "joy_threshold" .15 .05 .75 rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 7 descText @MENUS_ADJUSTS_THE_SIZE_OF_THE mouseenter { show highlight11 } mouseexit { hide highlight11 } action { play "sound/interface/button1.wav" ; } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_X_AXIS_AS_BUTTONS cvar "joy_xbutton" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 8 descText @MENUS_WHEN_OFF_HORIZONTAL mouseenter { show highlight13 } mouseexit { hide highlight13 } action { play "sound/interface/button1.wav" ; } } itemDef { name mousejoystick group joycontrols type ITEM_TYPE_YESNO text @MENUS_Y_AXIS_AS_BUTTONS cvar "joy_ybutton" rect 260 370 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 9 descText @MENUS_WHEN_OFF_VERTICAL_STICK mouseenter { show highlight14 } mouseexit { hide highlight14 } action { play "sound/interface/button1.wav" ; } } //---------------------------------------------------------------------------------------------- // // OTHER // //---------------------------------------------------------------------------------------------- itemDef { name other1 group othercontrols type ITEM_TYPE_YESNO text @MENUS_ALWAYS_RUN cvar "cl_run" rect 260 188 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 // appearance_slot 1 descText @MENUS_WHEN_ON_PLAYER_ALWAYS mouseenter { show highlight1 } mouseexit { hide highlight1 } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_MULTI text @MENUS_AUTO_SWITCH cvar "cg_autoswitch" cvarFloatList { @MENUS_DON_T_SWITCH 0 @MENUS_BEST_SAFE_WEAPON 1 @MENUS_ALWAYS_BEST_WEAPON 2 } rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_CHOOSE_WHETHER_TO_SWITCH mouseenter { show highlight2 } mouseexit { hide highlight2 } action { play "sound/interface/button1.wav" } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_CHAT cvar "messagemode" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_SENDS_A_CHAT_MESSAGE mouseenter { show highlight4 show keybindstatus } mouseexit { hide highlight4 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_TEAM_CHAT cvar "messagemode2" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_A_CHAT_MESSAGE_TO_EVERYONE mouseenter { show highlight5 show keybindstatus } mouseexit { hide highlight5 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_VC_CONTROLS cvar "voicechat" rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VC_CONTROLS_DESC mouseenter { show highlight6 show keybindstatus } mouseexit { hide highlight6 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_AUTOMAP cvar "automap_toggle" rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_AUTOMAP_DESC action { play "sound/interface/button1.wav" ; } mouseenter { show highlight7 show keybindstatus } mouseexit { hide highlight7 hide keybindstatus } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_SHOW_SCORES cvar "+scores" rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_SHOWS_THE_CURRENT_SCORES mouseenter { show highlight8 show keybindstatus } mouseexit { hide highlight8 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_SABER_CHALLENGE cvar "engage_duel" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_INFO_SABER_CHALLENGE mouseenter { show highlight9 show keybindstatus } mouseexit { hide highlight9 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_3RD_PERSON cvar "cg_thirdperson !" rect 260 314 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_CHANGES_VIEW_BETWEEN mouseenter { show highlight10 show keybindstatus } mouseexit { hide highlight10 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_TAUNT cvar "taunt" rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TAUNT_DESC mouseenter { show highlight12 show keybindstatus } mouseexit { hide highlight12 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_BOW cvar "bow" rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_BOW_DESC mouseenter { show highlight13 show keybindstatus } mouseexit { hide highlight13 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_MEDITATE cvar "meditate" rect 260 372 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_MEDITATE_DESC mouseenter { show highlight14 show keybindstatus } mouseexit { hide highlight14 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_FLOURISH cvar "flourish" rect 260 386 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_FLOURISH_DESC mouseenter { show highlight15 show keybindstatus } mouseexit { hide highlight15 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } itemDef { group othercontrols type ITEM_TYPE_BIND text @MENUS_GLOAT cvar "gloat" rect 260 400 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_GLOAT_DESC mouseenter { show highlight16 show keybindstatus } mouseexit { hide highlight16 hide keybindstatus } action { play "sound/interface/button1.wav" ; } } //---------------------------------------------------------------------------------------------- // // Text // //---------------------------------------------------------------------------------------------- itemDef { name keyBindStatus group none ownerdraw 250 // UI_KEYBINDSTATUS text @MENUS_BLANK_1 rect 375 434 0 0 textStyle 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 0 decoration } itemDef { name slider_message group none text @MENUS_MOVE_THE_SLIDER_TO_INCREASE rect 375 434 0 0 textStyle 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 0 decoration } itemDef { name yesno_message group none text @MENUS_CLICK_ON_FIELD_TO_TOGGLE rect 375 434 0 0 textStyle 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 0 decoration } itemDef { name multi_message group none text @MENUS_CLICK_ON_FIELD_TO_CHANGE rect 375 434 0 0 textStyle 0 font 4 textscale 1 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 0 decoration } } }