// CREDITS MENU { menuDef { name "creditsMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items appearanceIncrement 75 // In miliseconds descX 320 descY 434 descScale 1 descColor .235 .882 .847 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER onOpen { exec "music music/cairn_bay/impbasee_action" ; setfocus newgamebutton ; } onClose { exec "music music/cairn_bay/impbasee_explore" ; } onESC { play "sound/interface/button1.wav" ; close all ; open mainMenu ; } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/menu1" // Frame forecolor 1 1 1 1 visible 1 decoration } // The saber glow on the left itemDef { name saberglow group none style WINDOW_STYLE_SHADER rect 30 0 90 480 background "gfx/menus/menu3" // Frame forecolor 0.8 0.8 0.8 1 visible 1 decoration } // The starwars logo on the top itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 143 12 470 93 background "gfx/menus/menu4" // Frame forecolor 1 1 1 1 visible 1 decoration } // The saber halo on the left itemDef { name saberhalo group none style WINDOW_STYLE_SHADER rect -425 -185 1000 1000 background "gfx/menus/menu2" // Frame forecolor 0.5 0.5 0.5 1 visible 1 decoration } itemDef { name logomodel group none type ITEM_TYPE_MODEL rect -123 48 400 400 model_angle 90 model_rotation 3.5 asset_model "models/map_objects/bespin/jk2logo.md3" // model_fovx 37 // model_fovy 34 // model_origin 100 100 100 visible 1 decoration } // The saber halo on the left itemDef { name saberhalo2 group none style WINDOW_STYLE_SHADER rect -225 15 600 600 background "gfx/menus/menu2b" // Frame forecolor 0.25 0.25 0.25 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // TOP MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 115 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name newgamebutton group toprow style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 115 115 130 24 text @MENUS_NEW descText @MENUS_START_A_NEW_GAME font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 forecolor 0.64 0.65 1 1 visible 1 mouseEnter { show newgamebutton_glow } mouseExit { hide newgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open newgameMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 245 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name loadgamebutton group toprow text @MENUS_LOAD descText @MENUS_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 245 115 130 24 textaligny 0 font 3 textscale 0.9 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 forecolor 0.64 0.65 1 1 visible 1 mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open loadgameMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group mods style WINDOW_STYLE_SHADER rect 375 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name controlsbutton group toprow text @MENUS_CONTROLS2 descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 375 115 130 24 font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 backcolor 0 0 0 0 forecolor 0.64 0.65 1 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open controlsMenu ; } } // Big button "SETUP" itemDef { name setupbutton_glow group mods style WINDOW_STYLE_SHADER rect 505 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name setupbutton group toprow text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 505 115 130 24 font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 backcolor 0 0 0 0 forecolor 0.64 0.65 1 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open setupMenu ; } } itemDef { name header_line group toprow style WINDOW_STYLE_SHADER rect 125 136 500 4 background "gfx/menus/menu_line" // Frame forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // OTHER MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // EXIT button in lower left corner itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 115 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name exitgamebutton group othermain text @MENUS_EXIT descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 115 444 130 24 font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 0.65 0.65 1 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3"; close all ; open quitMenu } } //---------------------------------------------------------------------------------------------- // // CREDITS FIELDS // //---------------------------------------------------------------------------------------------- // Credits title itemDef { name credits_title group none style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_CREDITS rect 150 145 450 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor 1 1 1 1 visible 1 // appearance_slot 2 decoration } itemDef { name confirm group none text @MENUS_TO_BE_DETERMINED font 2 textscale 1 textstyle 3 rect 320 220 110 20 textalign ITEM_ALIGN_CENTER textalignx 0 textaligny 0 decoration forecolor .433 .703 .722 1 visible 1 // appearance_slot 2 } } }