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79
codemp/game/teams.h
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79
codemp/game/teams.h
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#ifndef TEAMS_H
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#define TEAMS_H
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typedef enum //# team_e
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{
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NPCTEAM_FREE, // also TEAM_FREE - caution, some code checks a team_t via "if (!team_t_varname)" so I guess this should stay as entry 0, great or what? -slc
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NPCTEAM_ENEMY, // also TEAM_RED
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NPCTEAM_PLAYER, // also TEAM_BLUE
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NPCTEAM_NEUTRAL, // also TEAM_SPECTATOR - most droids are team_neutral, there are some exceptions like Probe,Seeker,Interrogator
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//# #eol
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NPCTEAM_NUM_TEAMS
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};
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typedef int npcteam_t;
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// This list is made up from the model directories, this MUST be in the same order as the ClassNames array in NPC_stats.cpp
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typedef enum
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{
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CLASS_NONE, // hopefully this will never be used by an npc, just covering all bases
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CLASS_ATST, // technically droid...
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CLASS_BARTENDER,
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CLASS_BESPIN_COP,
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CLASS_CLAW,
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CLASS_COMMANDO,
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CLASS_DESANN,
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CLASS_FISH,
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CLASS_FLIER2,
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CLASS_GALAK,
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CLASS_GLIDER,
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CLASS_GONK, // droid
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CLASS_GRAN,
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CLASS_HOWLER,
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CLASS_IMPERIAL,
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CLASS_IMPWORKER,
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CLASS_INTERROGATOR, // droid
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CLASS_JAN,
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CLASS_JEDI,
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CLASS_KYLE,
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CLASS_LANDO,
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CLASS_LIZARD,
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CLASS_LUKE,
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CLASS_MARK1, // droid
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CLASS_MARK2, // droid
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CLASS_GALAKMECH, // droid
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CLASS_MINEMONSTER,
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CLASS_MONMOTHA,
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CLASS_MORGANKATARN,
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CLASS_MOUSE, // droid
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CLASS_MURJJ,
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CLASS_PRISONER,
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CLASS_PROBE, // droid
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CLASS_PROTOCOL, // droid
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CLASS_R2D2, // droid
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CLASS_R5D2, // droid
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CLASS_REBEL,
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CLASS_REBORN,
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CLASS_REELO,
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CLASS_REMOTE,
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CLASS_RODIAN,
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CLASS_SEEKER, // droid
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CLASS_SENTRY,
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CLASS_SHADOWTROOPER,
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CLASS_STORMTROOPER,
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CLASS_SWAMP,
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CLASS_SWAMPTROOPER,
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CLASS_TAVION,
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CLASS_TRANDOSHAN,
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CLASS_UGNAUGHT,
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CLASS_JAWA,
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CLASS_WEEQUAY,
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CLASS_BOBAFETT,
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CLASS_VEHICLE,
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CLASS_RANCOR,
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CLASS_WAMPA,
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CLASS_NUM_CLASSES
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} class_t;
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#endif // #ifndef TEAMS_H
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