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codemp/game/bg_weapons.h
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113
codemp/game/bg_weapons.h
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// Filename:- bg_weapons.h
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//
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// This crosses both client and server. It could all be crammed into bg_public, but isolation of this type of data is best.
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#ifndef __WEAPONS_H__
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#define __WEAPONS_H__
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typedef enum {
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WP_NONE,
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WP_STUN_BATON,
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WP_MELEE,
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WP_SABER,
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WP_BRYAR_PISTOL,
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WP_BLASTER,
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WP_DISRUPTOR,
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WP_BOWCASTER,
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WP_REPEATER,
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WP_DEMP2,
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WP_FLECHETTE,
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WP_ROCKET_LAUNCHER,
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WP_THERMAL,
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WP_TRIP_MINE,
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WP_DET_PACK,
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WP_CONCUSSION,
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WP_BRYAR_OLD,
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WP_EMPLACED_GUN,
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WP_TURRET,
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// WP_GAUNTLET,
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// WP_MACHINEGUN, // Bryar
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// WP_SHOTGUN, // Blaster
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// WP_GRENADE_LAUNCHER, // Thermal
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// WP_LIGHTNING, //
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// WP_RAILGUN, //
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// WP_GRAPPLING_HOOK,
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WP_NUM_WEAPONS
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};
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typedef int weapon_t;
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//anything > this will be considered not player useable
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#define LAST_USEABLE_WEAPON WP_BRYAR_OLD
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typedef enum //# ammo_e
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{
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AMMO_NONE,
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AMMO_FORCE, // AMMO_PHASER
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AMMO_BLASTER, // AMMO_STARFLEET,
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AMMO_POWERCELL, // AMMO_ALIEN,
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AMMO_METAL_BOLTS,
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AMMO_ROCKETS,
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AMMO_EMPLACED,
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AMMO_THERMAL,
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AMMO_TRIPMINE,
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AMMO_DETPACK,
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AMMO_MAX
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} ammo_t;
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typedef struct weaponData_s
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{
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// char classname[32]; // Spawning name
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int ammoIndex; // Index to proper ammo slot
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int ammoLow; // Count when ammo is low
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int energyPerShot; // Amount of energy used per shot
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int fireTime; // Amount of time between firings
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int range; // Range of weapon
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int altEnergyPerShot; // Amount of energy used for alt-fire
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int altFireTime; // Amount of time between alt-firings
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int altRange; // Range of alt-fire
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int chargeSubTime; // ms interval for subtracting ammo during charge
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int altChargeSubTime; // above for secondary
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int chargeSub; // amount to subtract during charge on each interval
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int altChargeSub; // above for secondary
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int maxCharge; // stop subtracting once charged for this many ms
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int altMaxCharge; // above for secondary
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} weaponData_t;
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typedef struct ammoData_s
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{
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// char icon[32]; // Name of ammo icon file
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int max; // Max amount player can hold of ammo
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} ammoData_t;
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extern weaponData_t weaponData[WP_NUM_WEAPONS];
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extern ammoData_t ammoData[AMMO_MAX];
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// Specific weapon information
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#define FIRST_WEAPON WP_BRYAR_PISTOL // this is the first weapon for next and prev weapon switching
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#define MAX_PLAYER_WEAPONS WP_NUM_WEAPONS-1 // this is the max you can switch to and get with the give all.
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#define DEFAULT_SHOTGUN_SPREAD 700
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#define DEFAULT_SHOTGUN_COUNT 11
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#define LIGHTNING_RANGE 768
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#endif//#ifndef __WEAPONS_H__
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