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16
codemp/cgame/fx_force.c
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16
codemp/cgame/fx_force.c
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// Any dedicated force oriented effects
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#include "cg_local.h"
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/*
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-------------------------
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FX_ForceDrained
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-------------------------
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*/
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// This effect is not generic because of possible enhancements
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void FX_ForceDrained(vec3_t origin, vec3_t dir)
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{
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VectorScale(dir, -1.0, dir);
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trap_FX_PlayEffectID(cgs.effects.forceDrained, origin, dir, -1, -1);
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}
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