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codemp/botlib/be_aas_move.h
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54
codemp/botlib/be_aas_move.h
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/*****************************************************************************
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* name: be_aas_move.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_move.h $
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* $Author: Mrelusive $
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* $Revision: 2 $
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* $Modtime: 10/05/99 3:32p $
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* $Date: 10/05/99 3:42p $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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extern aas_settings_t aassettings;
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#endif //AASINTERN
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//movement prediction
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int AAS_PredictClientMovement(struct aas_clientmove_s *move,
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int entnum, vec3_t origin,
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int presencetype, int onground,
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vec3_t velocity, vec3_t cmdmove,
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int cmdframes,
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int maxframes, float frametime,
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int stopevent, int stopareanum, int visualize);
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//predict movement until bounding box is hit
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int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
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int entnum, vec3_t origin,
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int presencetype, int onground,
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vec3_t velocity, vec3_t cmdmove,
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int cmdframes,
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int maxframes, float frametime,
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vec3_t mins, vec3_t maxs, int visualize);
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//returns true if on the ground at the given origin
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int AAS_OnGround(vec3_t origin, int presencetype, int passent);
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//returns true if swimming at the given origin
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int AAS_Swimming(vec3_t origin);
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//returns the jump reachability run start point
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void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
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//returns true if against a ladder at the given origin
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int AAS_AgainstLadder(vec3_t origin);
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//rocket jump Z velocity when rocket-jumping at origin
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float AAS_RocketJumpZVelocity(vec3_t origin);
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//bfg jump Z velocity when bfg-jumping at origin
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float AAS_BFGJumpZVelocity(vec3_t origin);
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//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
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int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
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//
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void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
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//
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int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
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//
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void AAS_InitSettings(void);
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