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10
code/x_shaders/rain.psh
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10
code/x_shaders/rain.psh
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xps.1.1
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tex t0 // normal texture lookup in t0
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;mov r0.a, v0.a // Move alpha channel into r0
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// blend modulated colors
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;xfc r0.a, t0, zero, Zero, zero, zero, r0.a
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mul r0, v0, t0
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