Initial commit.
This commit is contained in:
30
code/x_shaders/bump.psh
Normal file
30
code/x_shaders/bump.psh
Normal file
@@ -0,0 +1,30 @@
|
||||
xps.1.1
|
||||
|
||||
tex t0 ; color map
|
||||
tex t1 ; normal map
|
||||
|
||||
#include "../win32/shader_constants.h"
|
||||
|
||||
; Dot product the bump with the light and halfangle vectors
|
||||
xdd r0, r1, t1_bx2, v0_bx2, t1_bx2, v1_bx2
|
||||
|
||||
; Factor in the light color and add ambient
|
||||
mad r0, r0_sat, c[CP_DIFFUSE_COLOR], c[CP_AMBIENT_COLOR]
|
||||
|
||||
; Raise N.H^2
|
||||
mul r1.a, r1_sat.a, r1_sat.a
|
||||
|
||||
; Modulate against base texture
|
||||
mul r0.rgb, r0.rgb, t0.rgb
|
||||
+mov r0.a, t0.a
|
||||
|
||||
; N.H^4,^16,^64
|
||||
mul r1.a, r1.a, r1.a
|
||||
mul r1.a, r1.a, r1.a
|
||||
mul r1.a, r1.a, r1.a
|
||||
|
||||
; Modulate the specular highlight by the gloss map
|
||||
mul r1.a, t1.a, r1.a
|
||||
|
||||
; Add the specular to the color
|
||||
xfc zero, zero, r0.rgb, prod, t1.a, r1.a, r0.a
|
||||
Reference in New Issue
Block a user