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code/win32/FeelIt/FeelConstant.h
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193
code/win32/FeelIt/FeelConstant.h
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/**********************************************************************
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Copyright (c) 1997 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FeelConstant.h
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PURPOSE: Base Constant Class for Feelit API Foundation Classes
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STARTED: 11/03/97
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/2/99 jrm: Added GetIsCompatibleGUID
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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**********************************************************************/
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#if !defined(AFX_FEELCONSTANT_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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#define AFX_FEELCONSTANT_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _FFCDLL_
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#define DLLFFC __declspec(dllimport)
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#else
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#define DLLFFC __declspec(dllexport)
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#endif
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#include "FeelBaseTypes.h"
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#include "FeelEffect.h"
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//================================================================
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// Constants
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//================================================================
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const POINT FEEL_CONSTANT_DEFAULT_DIRECTION = { 1, 0 };
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#define FEEL_CONSTANT_DEFAULT_DURATION 1000 // Milliseconds
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#define FEEL_CONSTANT_DEFAULT_MAGNITUDE 5000
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//
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// FORCE --> FEEL Wrappers
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//
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#define FORCE_CONSTANT_DEFAULT_DIRECTION FEEL_CONSTANT_DEFAULT_DIRECTION
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#define FORCE_CONSTANT_DEFAULT_DURATION FEEL_CONSTANT_DEFAULT_DURATION
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#define FORCE_CONSTANT_DEFAULT_MAGNITUDE FEEL_CONSTANT_DEFAULT_MAGNITUDE
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//================================================================
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// CFeelConstant
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelConstant : public CFeelEffect
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{
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//
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// CONSTRUCTOR/DESTRUCTOR
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//
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public:
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// Constructor
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CFeelConstant();
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// Destructor
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virtual
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~CFeelConstant();
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//
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// ATTRIBUTES
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//
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public:
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virtual BOOL
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GetIsCompatibleGUID(
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GUID &guid
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);
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BOOL
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ChangeParameters(
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LONG lDirectionX,
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LONG lDirectionY,
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DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
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LONG lMagnitude = FEEL_EFFECT_DONT_CHANGE,
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LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
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);
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BOOL
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ChangeParametersPolar(
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LONG lAngle,
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DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
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LONG lMagnitude = FEEL_EFFECT_DONT_CHANGE,
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LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
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);
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//
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// OPERATIONS
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//
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public:
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virtual
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BOOL
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Initialize(
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CFeelDevice* pDevice,
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LONG lDirectionX = FEEL_EFFECT_DEFAULT_DIRECTION_X,
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LONG lDirectionY = FEEL_EFFECT_DEFAULT_DIRECTION_Y,
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DWORD dwDuration = FEEL_CONSTANT_DEFAULT_DURATION,
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LONG lMagnitude = FEEL_CONSTANT_DEFAULT_MAGNITUDE,
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LPFEEL_ENVELOPE pEnvelope = NULL
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);
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virtual
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BOOL
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InitializePolar(
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CFeelDevice* pDevice,
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LONG lArray = FEEL_EFFECT_DEFAULT_ANGLE,
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DWORD dwDuration = FEEL_CONSTANT_DEFAULT_DURATION,
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LONG lMagnitude = FEEL_CONSTANT_DEFAULT_MAGNITUDE,
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LPFEEL_ENVELOPE pEnvelope = NULL
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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BOOL
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set_parameters(
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DWORD dwfCoordinates,
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LONG lDirection0,
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LONG lDirection1,
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DWORD dwDuration,
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LONG lMagnitude,
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LPFEEL_ENVELOPE pEnvelope
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);
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//
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// INTERNAL DATA
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//
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FEEL_CONSTANTFORCE m_ConstantForce;
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protected:
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};
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//
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// INLINES
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//
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inline BOOL
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CFeelConstant::GetIsCompatibleGUID(GUID &guid)
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{
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return IsEqualGUID(guid, GUID_Feel_ConstantForce);
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}
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#endif // !defined(AFX_FEELCONSTANT_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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