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code/renderer/tr_stl.h
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31
code/renderer/tr_stl.h
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// Filename: tr_stl.h
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//
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// I had to make this new file, because if I put the STL "map" include inside tr_local.h then one of the other header
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// files got compile errors because of using "map" in the function protos as a GLEnum, this way seemed simpler...
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#ifndef TR_STL_H
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// REM this out if you want to compile without using STL (but slower of course)
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//
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#define USE_STL_FOR_SHADER_LOOKUPS
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#ifdef USE_STL_FOR_SHADER_LOOKUPS
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void ShaderEntryPtrs_Clear(void);
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int ShaderEntryPtrs_Size(void);
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const char *ShaderEntryPtrs_Lookup(const char *psShaderName);
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void ShaderEntryPtrs_Insert(const char *token, const char *p);
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#else
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#define ShaderEntryPtrs_Clear()
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#endif // #ifdef USE_STL_FOR_SHADER_LOOKUPS
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#endif // #ifndef TR_STL_H
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