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87
code/qcommon/xb_settings.h
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87
code/qcommon/xb_settings.h
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#ifndef __XB_SETTINGS_H
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#define __XB_SETTINGS_H
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#include <xtl.h>
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enum XBStartupState
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{
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STARTUP_LOAD_SETTINGS,
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STARTUP_COMBINED_SPACE_CHECK,
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STARTUP_GAME_SPACE_CHECK,
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STARTUP_INVITE_CHECK,
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STARTUP_FINISH,
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};
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// Minimum save size on Xbox. Bleh:
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#define SETTINGS_NUM_BLOCKS 4
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struct XBSettings
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{
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// Magic number/revision stamp:
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unsigned long version;
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// Controls, etc... One for SP/P1 in MP, other for P2 in MP:
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bool invertAim[2];
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int thumbstickMode[2];
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int buttonMode[2];
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int triggerMode[2];
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int rumble[2];
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int autolevel[2];
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int autoswitch[2];
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float sensitivityX[2];
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float sensitivityY[2];
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// Black/White/X assignments, SP:
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int hotswapSP[3];
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// Black/White for players one & two, MP:
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int hotswapMP[4];
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// A/V settings, Global:
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float effectsVolume;
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float musicVolume;
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float voiceVolume;
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float brightness;
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// Subtitles, only used in SP:
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int subtitles;
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// Voice/Live options, only used in MP:
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int voiceMode;
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int voiceMask;
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int appearOffline;
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// INTERFACE:
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XBSettings( void );
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bool Save( void );
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bool Load( void );
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void Delete( void );
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// For determining why a Save/Load failed:
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bool Missing( void );
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bool Corrupt( void );
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// This copies all settings from the Settings struct to their various cvars
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void SetAll( void );
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// Turn off the settings file completely:
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void Disable( void );
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// Has the user turned off saving (by choosing "Continue Without Saving")?
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bool IsDisabled( void );
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#ifdef XBOX_DEMO
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void RestoreDefaults( void );
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#endif
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private:
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bool Sign( XCALCSIG_SIGNATURE *pSig );
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};
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// One global copy (declared in xb_settings.cpp)
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extern XBSettings Settings;
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#endif
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