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code/game/g_nav.h
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30
code/game/g_nav.h
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#ifndef __G_NAV_H__
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#define __G_NAV_H__
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#define WAYPOINT_NONE 0
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#define MAX_RADIUS_CHECK 1024
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#define YAW_ITERATIONS 16
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extern bool navCalculatePaths;
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extern bool NAVDEBUG_showNodes;
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extern bool NAVDEBUG_showRadius;
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extern bool NAVDEBUG_showEdges;
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extern bool NAVDEBUG_showTestPath;
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extern bool NAVDEBUG_showEnemyPath;
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extern bool NAVDEBUG_showCombatPoints;
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extern bool NAVDEBUG_showNavGoals;
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extern bool NAVDEBUG_showCollision;
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extern bool NAVDEBUG_showGrid;
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extern bool NAVDEBUG_showNearest;
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extern int NAVDEBUG_curGoal;
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extern bool NAVDEBUG_showPointLines;
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void CG_DrawNode( vec3_t origin, int type );
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void CG_DrawEdge( vec3_t start, vec3_t end, int type );
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void CG_DrawRadius( vec3_t origin, unsigned int radius, int type );
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void CG_DrawCombatPoint( vec3_t origin, int type );
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#endif //#ifndef __G_NAV_H__
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