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23
base/ext_data/vehicles/weapons/mine.vwp
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23
base/ext_data/vehicles/weapons/mine.vwp
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mine
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{
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name mine
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projectile 1
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muzzleFX "ships/mine_launch"
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shotFX "ships/mine"
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impactFX "ships/mine_impact"
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g2MarkShader "gfx/damage/bodybigburnmark1"
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g2MarkSize 100
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loopSound "sound/vehicles/weapons/mine/loop.wav"
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speed 0
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//damage 2000
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//splashDamage 500
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damage 2000
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splashDamage 500
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splashRadius 500
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ammoPerShot 1
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health 100
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width 12
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height 12
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lifetime 180000
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explodeOnExpire 1
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}
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