Initial commit.
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71
base/ext_data/vehicles/swoop_cin.veh
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71
base/ext_data/vehicles/swoop_cin.veh
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Swoop_cin
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{
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name Swoop_cin
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type VH_SPEEDER
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numHands 2
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lookYaw 45
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lookPitch 20
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length 128
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width 32
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height 32
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centerOfGravity "-0.222 0 0"
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speedMax 800
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speedMin -50
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turboSpeed 2000
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acceleration 20
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decelIdle 10
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strafePerc 0.5
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bankingSpeed 0.5
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rollLimit 45
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pitchLimit 80
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braking 10
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mouseYaw 0.0038
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turningSpeed 5
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turnWhenStopped 0
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traction 12
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friction 1.5
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maxSlope 0.65
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mass 200
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armor 2000
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toughness 80.0
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malfunctionArmorLevel 1000
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model swoop
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riderAnim BOTH_VS_IDLE
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radarIcon "gfx/menus/radar/swoop"
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soundOn "sound/vehicles/swoop/on.mp3"
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soundLoop "sound/vehicles/swoop/loop.wav"
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lExhaustTag "*lexhaust"
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rExhaustTag "*rexhaust"
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exhaustFX "ships/burner"
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impactFX "ships/scrape_sparks"
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flammable 1
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explosionRadius 200
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explosionDamage 500
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explodeFX "ships/swoop_explosion"
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explosionDelay 4500
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wakeFX "ships/vehicle_wake"
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gravity 800
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waterProof 1
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bouyancy 1
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//only difference in cinematic one: doesn't hover
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//hoverHeight 30
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hoverHeight 0
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hoverStrength 35
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cameraOverride 1
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cameraRange 125
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cameraVertOffset 0
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cameraPitchOffset 0
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cameraFOV 100
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cameraAlpha 0
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weap1 swoop_laser
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weap1Delay 100
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weap1AmmoMax 2000
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weap1AmmoRechargeMS 200
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weapMuzzle1 swoop_laser
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}
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