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11
base/ext_data/sabers/empty.sab
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11
base/ext_data/sabers/empty.sab
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empty
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{
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saberType SABER_SINGLE
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saberModel "models/weapons2/noweap/noweap.glm"
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soundOn "sound/null.wav"
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soundLoop "sound/null.wav"
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soundOff "sound/null.wav"
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saberLength 0
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saberColor blue
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notInMP 1
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}
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