Initial commit.

This commit is contained in:
Jim Gray
2013-04-04 14:32:05 -07:00
parent ba5c81da32
commit d71d53e8ec
2180 changed files with 1393544 additions and 1 deletions

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SaberLance
{
saberType SABER_LANCE
saberModel "models/weapons2/saber_maul/saber_w.glm"
customSkin "models/weapons2/saber_maul/saber_w.skin"
saberLength 80
saberRadius 6
// saberStyle lance
saberStyle strong
lockable 0
throwable 0
blocking 0
twoHanded 1
forceRestrict FP_SPEED
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
forceRestrict FP_SABERTHROW
parryBonus 2
breakParryBonus 3
disarmBonus 1
maxChain 1
}
SaberShortStaff
{
saberType SABER_STAFF
saberModel "models/weapons2/saber_reborn/saber_w.glm"
numBlades 2
saberLength 20
saberStyle tavion
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
lockBonus -1
breakParryBonus -1
}
SaberStaff2
{
saberType SABER_STAFF
saberModel "models/weapons2/saber_maul/saber_w.glm"
customSkin "models/weapons2/saber_maul/saber_w.skin"
numBlades 2
saberLength 40
saberLength2 24
saberStyle staff
throwable 0
twoHanded 1
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
forceRestrict FP_SABERTHROW
}
SaberStaff3
{
saberType SABER_STAFF
saberModel "models/weapons2/saber_reborn/saber_w.glm"
numBlades 2
saberLength 4
saberLength2 24
// saberStyle dagger
saberStyle fast
}
SaberDagger
{
saberType SABER_DAGGER
saberModel "models/weapons2/saber_reborn/saber_w.glm"
saberLength 16
saberRadius 2
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
lockBonus -1
parryBonus -1
breakParryBonus -1
disarmBonus -1
maxChain -1
}
SaberBroad
{
saberType SABER_BROAD
saberModel "models/weapons2/saber_desann/saber_w.glm"
numBlades 2
saberLength 24
saberRadius 6
saberStyle strong
twoHanded 1
forceRestrict FP_SPEED
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
lockBonus 1
breakParryBonus 2
maxChain 2
}
SaberProng
{
saberType SABER_PRONG
saberModel "models/weapons2/saber_reborn/saber_w.glm"
numBlades 2
saberLength 24
}
SaberArc
{
saberType SABER_ARC
saberModel "models/weapons2/saber_maul/saber_w.glm"
customSkin "models/weapons2/saber_maul/saber_w.skin"
numBlades 4
saberLength 20
saberLength2 10
saberLength3 10
saberLength4 20
// saberStyle strong
throwable 0
// twoHanded 1
forceRestrict FP_SPEED
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
forceRestrict FP_SABERTHROW
lockBonus 2
parryBonus 2
breakParryBonus 2
disarmBonus 2
}
SaberSai
{
saberType SABER_SAI
saberModel "models/weapons2/saber/saber_w.glm"
numBlades 3
saberLength 16
saberLength2 8
saberLength3 8
saberRadius2 1
saberRadius3 1
saberStyle tavion
// throwable 0
blocking 0
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
parryBonus 1
breakParryBonus -1
disarmBonus 3
}
SaberClaw
{
saberType SABER_CLAW
saberModel "models/weapons2/saber_reborn/saber_w.glm"
numBlades 3
saberLength 16
saberRadius 2
saberStyle tavion
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
throwable 0
disarmable 0
blocking 0
lockBonus 1
parryBonus 1
// breakParryBonus -1
disarmBonus 1
maxChain -1
}
SaberStar
{
saberType SABER_STAR
saberModel "models/weapons2/saber_reborn/saber_w.glm"
numBlades 6
saberLength 16
saberRadius 2
saberStyle tavion
blocking 0
returnDamage 1
forceRestrict FP_SPEED
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
parryBonus 2
lockBonus -1
breakParryBonus -1
disarmBonus 1
maxChain 3
}
SaberStar2
{
saberType SABER_STAR
saberModel "models/weapons2/saber_reborn/saber_w.glm"
numBlades 6
saberLength 8
saberRadius 1
saberStyle tavion
returnDamage 1
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
parryBonus 1
breakParryBonus -1
disarmBonus 2
maxChain -1
}
SaberTrident
{
saberType SABER_TRIDENT
saberModel "models/weapons2/saber_maul/saber_w.glm"
customSkin "models/weapons2/saber_maul/saber_w.skin"
numBlades 4
saberLength 18
saberLength2 10
saberLength3 10
saberLength4 8
saberRadius2 2
saberRadius3 2
saberStyle strong
throwable 0
blocking 0
twoHanded 1
forceRestrict FP_SPEED
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
disarmBonus 1
maxChain 1
}

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alaris
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_alaris/saber_w.glm"
customSkin "models/weapons2/saber_alaris/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor purple
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
apex1
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_apex1/saber_w.glm"
customSkin "models/weapons2/saber_apex1/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
apex2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_apex1/saber_w.glm"
customSkin "models/weapons2/saber_apex1/saber_w2.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
apex3
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_apex1/saber_w.glm"
customSkin "models/weapons2/saber_apex1/saber_w3.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor yellow
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
darksaber
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
customSkin "models/weapons2/saber/saber_w_dark.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
dooku
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dooku/saber_w.glm"
customSkin "models/weapons2/saber_dooku/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
dooku2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_dooku2/saber_w.glm"
customSkin "models/weapons2/saber_dooku2/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
exarkun
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_exarkun/saber_w.glm"
customSkin "models/weapons2/saber_exarkun/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
gold
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_gold/saber_w.glm"
customSkin "models/weapons2/saber_gold/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
gold1
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_gold1/saber_w.glm"
customSkin "models/weapons2/saber_gold1/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor yellow
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
sith1
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_sith1/saber_w.glm"
customSkin "models/weapons2/saber_sith1/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
sith2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_sith2/saber_w.glm"
customSkin "models/weapons2/saber_sith2/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
sith3
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_sith3/saber_w.glm"
customSkin "models/weapons2/saber_sith3/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
lukeANH
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_lukeANH/saber_w.glm"
customSkin "models/weapons2/saber_lukeANH/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
obi
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_obi/saber_w.glm"
customSkin "models/weapons2/saber_obi/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
plo_koon
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_plo_koon/saber_w.glm"
customSkin "models/weapons2/saber_plo_koon/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
QuiGon
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_QuiGon/saber_w.glm"
customSkin "models/weapons2/saber_QuiGon/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
rusted
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_rusted/saber_w.glm"
customSkin "models/weapons2/saber_rusted/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor yellow
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
kenobi
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_kenobi/saber_w.glm"
customSkin "models/weapons2/saber_kenobi/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
vader2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_vader2/saber_w.glm"
customSkin "models/weapons2/saber_vader2/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor red
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
windu
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_windu/saber_w.glm"
customSkin "models/weapons2/saber_windu/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor purple
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}
yoda2
{
saberType SABER_SINGLE
saberModel "models/weapons2/saber_yoda/saber_w.glm"
customSkin "models/weapons2/saber_yoda/saber_w.skin"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 32
saberColor green
forceRestrict FP_PUSH
forceRestrict FP_PULL
forceRestrict FP_TELEPATHY
forceRestrict FP_GRIP
forceRestrict FP_LIGHTNING
forceRestrict FP_DRAIN
}

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