Initial commit.
This commit is contained in:
270
base/ext_data/sabers/NotUsed/exotic.sab
Normal file
270
base/ext_data/sabers/NotUsed/exotic.sab
Normal file
@@ -0,0 +1,270 @@
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||||
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SaberLance
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||||
{
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saberType SABER_LANCE
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saberModel "models/weapons2/saber_maul/saber_w.glm"
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customSkin "models/weapons2/saber_maul/saber_w.skin"
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saberLength 80
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saberRadius 6
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// saberStyle lance
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saberStyle strong
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lockable 0
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throwable 0
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blocking 0
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twoHanded 1
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forceRestrict FP_SPEED
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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forceRestrict FP_SABERTHROW
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parryBonus 2
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breakParryBonus 3
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disarmBonus 1
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maxChain 1
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}
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SaberShortStaff
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{
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saberType SABER_STAFF
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saberModel "models/weapons2/saber_reborn/saber_w.glm"
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numBlades 2
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saberLength 20
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saberStyle tavion
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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lockBonus -1
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breakParryBonus -1
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}
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SaberStaff2
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{
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saberType SABER_STAFF
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saberModel "models/weapons2/saber_maul/saber_w.glm"
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customSkin "models/weapons2/saber_maul/saber_w.skin"
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numBlades 2
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saberLength 40
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saberLength2 24
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saberStyle staff
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throwable 0
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twoHanded 1
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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forceRestrict FP_SABERTHROW
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}
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SaberStaff3
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{
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saberType SABER_STAFF
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saberModel "models/weapons2/saber_reborn/saber_w.glm"
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numBlades 2
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saberLength 4
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saberLength2 24
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// saberStyle dagger
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saberStyle fast
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}
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SaberDagger
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{
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saberType SABER_DAGGER
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saberModel "models/weapons2/saber_reborn/saber_w.glm"
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saberLength 16
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saberRadius 2
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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lockBonus -1
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parryBonus -1
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breakParryBonus -1
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disarmBonus -1
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maxChain -1
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}
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SaberBroad
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{
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saberType SABER_BROAD
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saberModel "models/weapons2/saber_desann/saber_w.glm"
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numBlades 2
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saberLength 24
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saberRadius 6
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saberStyle strong
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twoHanded 1
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forceRestrict FP_SPEED
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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lockBonus 1
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breakParryBonus 2
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maxChain 2
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}
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SaberProng
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{
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saberType SABER_PRONG
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saberModel "models/weapons2/saber_reborn/saber_w.glm"
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numBlades 2
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saberLength 24
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}
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SaberArc
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{
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saberType SABER_ARC
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saberModel "models/weapons2/saber_maul/saber_w.glm"
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customSkin "models/weapons2/saber_maul/saber_w.skin"
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numBlades 4
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saberLength 20
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saberLength2 10
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saberLength3 10
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saberLength4 20
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// saberStyle strong
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throwable 0
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// twoHanded 1
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forceRestrict FP_SPEED
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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forceRestrict FP_SABERTHROW
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lockBonus 2
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parryBonus 2
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breakParryBonus 2
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disarmBonus 2
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}
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SaberSai
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{
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saberType SABER_SAI
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saberModel "models/weapons2/saber/saber_w.glm"
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numBlades 3
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saberLength 16
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saberLength2 8
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saberLength3 8
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saberRadius2 1
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saberRadius3 1
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saberStyle tavion
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// throwable 0
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blocking 0
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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parryBonus 1
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breakParryBonus -1
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disarmBonus 3
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}
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SaberClaw
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{
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saberType SABER_CLAW
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saberModel "models/weapons2/saber_reborn/saber_w.glm"
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numBlades 3
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saberLength 16
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saberRadius 2
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saberStyle tavion
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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throwable 0
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disarmable 0
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blocking 0
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lockBonus 1
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parryBonus 1
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// breakParryBonus -1
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disarmBonus 1
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maxChain -1
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}
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SaberStar
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{
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saberType SABER_STAR
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saberModel "models/weapons2/saber_reborn/saber_w.glm"
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numBlades 6
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saberLength 16
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saberRadius 2
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saberStyle tavion
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blocking 0
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returnDamage 1
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forceRestrict FP_SPEED
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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parryBonus 2
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lockBonus -1
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breakParryBonus -1
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disarmBonus 1
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maxChain 3
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}
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SaberStar2
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{
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saberType SABER_STAR
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saberModel "models/weapons2/saber_reborn/saber_w.glm"
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numBlades 6
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saberLength 8
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saberRadius 1
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saberStyle tavion
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returnDamage 1
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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parryBonus 1
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breakParryBonus -1
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disarmBonus 2
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maxChain -1
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}
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SaberTrident
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{
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saberType SABER_TRIDENT
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saberModel "models/weapons2/saber_maul/saber_w.glm"
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customSkin "models/weapons2/saber_maul/saber_w.skin"
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numBlades 4
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saberLength 18
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saberLength2 10
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saberLength3 10
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saberLength4 8
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saberRadius2 2
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saberRadius3 2
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saberStyle strong
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throwable 0
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blocking 0
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twoHanded 1
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forceRestrict FP_SPEED
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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disarmBonus 1
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maxChain 1
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}
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397
base/ext_data/sabers/NotUsed/extra.sab
Normal file
397
base/ext_data/sabers/NotUsed/extra.sab
Normal file
@@ -0,0 +1,397 @@
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alaris
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{
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saberType SABER_SINGLE
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saberModel "models/weapons2/saber_alaris/saber_w.glm"
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customSkin "models/weapons2/saber_alaris/saber_w.skin"
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soundOn "sound/weapons/saber/saberon.wav"
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soundLoop "sound/weapons/saber/saberhum4.wav"
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soundOff "sound/weapons/saber/saberoff.wav"
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saberLength 40
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saberColor purple
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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}
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apex1
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{
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saberType SABER_SINGLE
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saberModel "models/weapons2/saber_apex1/saber_w.glm"
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customSkin "models/weapons2/saber_apex1/saber_w.skin"
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soundOn "sound/weapons/saber/saberon.wav"
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soundLoop "sound/weapons/saber/saberhum4.wav"
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soundOff "sound/weapons/saber/saberoff.wav"
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saberLength 40
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saberColor blue
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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}
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apex2
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{
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saberType SABER_SINGLE
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saberModel "models/weapons2/saber_apex1/saber_w.glm"
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customSkin "models/weapons2/saber_apex1/saber_w2.skin"
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soundOn "sound/weapons/saber/saberon.wav"
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soundLoop "sound/weapons/saber/saberhum4.wav"
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soundOff "sound/weapons/saber/saberoff.wav"
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saberLength 40
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saberColor green
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forceRestrict FP_PUSH
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forceRestrict FP_PULL
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forceRestrict FP_TELEPATHY
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forceRestrict FP_GRIP
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forceRestrict FP_LIGHTNING
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forceRestrict FP_DRAIN
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}
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apex3
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||||
{
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saberType SABER_SINGLE
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saberModel "models/weapons2/saber_apex1/saber_w.glm"
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customSkin "models/weapons2/saber_apex1/saber_w3.skin"
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soundOn "sound/weapons/saber/saberon.wav"
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soundLoop "sound/weapons/saber/saberhum4.wav"
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soundOff "sound/weapons/saber/saberoff.wav"
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saberLength 40
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saberColor yellow
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||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
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||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
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forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
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darksaber
|
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{
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saberType SABER_SINGLE
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saberModel "models/weapons2/saber/saber_w.glm"
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customSkin "models/weapons2/saber/saber_w_dark.skin"
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soundOn "sound/weapons/saber/saberon.wav"
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||||
soundLoop "sound/weapons/saber/saberhum4.wav"
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||||
soundOff "sound/weapons/saber/saberoff.wav"
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||||
saberLength 40
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||||
saberColor red
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||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
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|
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dooku
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{
|
||||
saberType SABER_SINGLE
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||||
saberModel "models/weapons2/saber_dooku/saber_w.glm"
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||||
customSkin "models/weapons2/saber_dooku/saber_w.skin"
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soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
dooku2
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_dooku2/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_dooku2/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
exarkun
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_exarkun/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_exarkun/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
gold
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_gold/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_gold/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor green
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
gold1
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_gold1/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_gold1/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor yellow
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
sith1
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_sith1/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_sith1/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
sith2
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_sith2/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_sith2/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
sith3
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_sith3/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_sith3/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
lukeANH
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_lukeANH/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_lukeANH/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor blue
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
obi
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_obi/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_obi/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor blue
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
plo_koon
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_plo_koon/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_plo_koon/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor green
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
QuiGon
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_QuiGon/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_QuiGon/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor green
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
rusted
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_rusted/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_rusted/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor yellow
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
kenobi
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_kenobi/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_kenobi/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor blue
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
vader2
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_vader2/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_vader2/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
windu
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_windu/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_windu/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor purple
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
yoda2
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_yoda/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_yoda/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 32
|
||||
saberColor green
|
||||
forceRestrict FP_PUSH
|
||||
forceRestrict FP_PULL
|
||||
forceRestrict FP_TELEPATHY
|
||||
forceRestrict FP_GRIP
|
||||
forceRestrict FP_LIGHTNING
|
||||
forceRestrict FP_DRAIN
|
||||
}
|
||||
|
||||
BIN
base/ext_data/sabers/NotUsed/vssver.scc
Normal file
BIN
base/ext_data/sabers/NotUsed/vssver.scc
Normal file
Binary file not shown.
21
base/ext_data/sabers/dual_1.sab
Normal file
21
base/ext_data/sabers/dual_1.sab
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
dual_1
|
||||
{
|
||||
name @MENUS_STAFF_HILT1
|
||||
saberType SABER_STAFF
|
||||
saberModel "models/weapons2/saber_dual_1/saber_dual_1.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberColor random
|
||||
numBlades 2
|
||||
saberLength 32
|
||||
saberStyle staff
|
||||
throwable 0
|
||||
singleBladeStyle medium
|
||||
singleBladeThrowable 1
|
||||
brokenSaber1 brokenstaff
|
||||
brokenSaber2 brokenstaff
|
||||
twoHanded 1
|
||||
}
|
||||
|
||||
21
base/ext_data/sabers/dual_2.sab
Normal file
21
base/ext_data/sabers/dual_2.sab
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
dual_2
|
||||
{
|
||||
name @MENUS_STAFF_HILT2
|
||||
saberType SABER_STAFF
|
||||
saberModel "models/weapons2/saber_dual_2/saber_dual_2.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberColor random
|
||||
numBlades 2
|
||||
saberLength 32
|
||||
saberStyle staff
|
||||
throwable 0
|
||||
singleBladeStyle medium
|
||||
singleBladeThrowable 1
|
||||
brokenSaber1 brokenstaff
|
||||
brokenSaber2 brokenstaff
|
||||
twoHanded 1
|
||||
}
|
||||
|
||||
21
base/ext_data/sabers/dual_3.sab
Normal file
21
base/ext_data/sabers/dual_3.sab
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
dual_3
|
||||
{
|
||||
name @MENUS_STAFF_HILT3
|
||||
saberType SABER_STAFF
|
||||
saberModel "models/weapons2/saber_dual_3/saber_dual_3.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberColor random
|
||||
numBlades 2
|
||||
saberLength 32
|
||||
saberStyle staff
|
||||
throwable 0
|
||||
singleBladeStyle medium
|
||||
singleBladeThrowable 1
|
||||
brokenSaber1 brokenstaff
|
||||
brokenSaber2 brokenstaff
|
||||
twoHanded 1
|
||||
}
|
||||
|
||||
21
base/ext_data/sabers/dual_4.sab
Normal file
21
base/ext_data/sabers/dual_4.sab
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
dual_4
|
||||
{
|
||||
name @MENUS_STAFF_HILT4
|
||||
saberType SABER_STAFF
|
||||
saberModel "models/weapons2/saber_dual_4/saber_dual_4.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberColor random
|
||||
numBlades 2
|
||||
saberLength 32
|
||||
saberStyle staff
|
||||
throwable 0
|
||||
singleBladeStyle medium
|
||||
singleBladeThrowable 1
|
||||
brokenSaber1 brokenstaff
|
||||
brokenSaber2 brokenstaff
|
||||
twoHanded 1
|
||||
}
|
||||
|
||||
21
base/ext_data/sabers/dual_5.sab
Normal file
21
base/ext_data/sabers/dual_5.sab
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
dual_5
|
||||
{
|
||||
name @MENUS_STAFF_HILT5
|
||||
saberType SABER_STAFF
|
||||
saberModel "models/weapons2/saber_dual_5/saber_dual_5.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberColor random
|
||||
numBlades 2
|
||||
saberLength 32
|
||||
saberStyle staff
|
||||
throwable 0
|
||||
singleBladeStyle medium
|
||||
singleBladeThrowable 1
|
||||
brokenSaber1 brokenstaff
|
||||
brokenSaber2 brokenstaff
|
||||
twoHanded 1
|
||||
}
|
||||
|
||||
11
base/ext_data/sabers/empty.sab
Normal file
11
base/ext_data/sabers/empty.sab
Normal file
@@ -0,0 +1,11 @@
|
||||
empty
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/noweap/noweap.glm"
|
||||
soundOn "sound/null.wav"
|
||||
soundLoop "sound/null.wav"
|
||||
soundOff "sound/null.wav"
|
||||
saberLength 0
|
||||
saberColor blue
|
||||
notInMP 1
|
||||
}
|
||||
325
base/ext_data/sabers/sabers.sab
Normal file
325
base/ext_data/sabers/sabers.sab
Normal file
@@ -0,0 +1,325 @@
|
||||
//Lightsaber configurations, use by name
|
||||
|
||||
/*
|
||||
NOTE: add new sabers by putting their entries in a .sab file in ext_data/sabers
|
||||
|
||||
defaults and explanations of fields:
|
||||
//saber type
|
||||
saberType SABER_NONE - what kind of saber to use ( SABER_SINGLE, SABER_STAFF)
|
||||
|
||||
//saber hilt
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm" - what saber hilt model to use
|
||||
|
||||
A note about saber hilt models: the surface names on saber models should *always* start with "w_", the code expects it.
|
||||
|
||||
customSkin "" - a .skin file to apply to the saber hilt model, if any (overrides saber hilt model's internal texture mapping)
|
||||
|
||||
soundOn "sound/weapons/saber/enemy_saber_on.wav" - turn on sound
|
||||
soundLoop "sound/weapons/saber/saberhum3.wav" - loop sound (must be a .wav file)
|
||||
soundOff "sound/weapons/saber/enemy_saber_off.wav" - turn off sound
|
||||
|
||||
//blades
|
||||
numBlades 1 - how many blades it has (min of 1, max of 8)
|
||||
|
||||
A note about blade tags: each blade will be drawn from it's corresponding tag's position and in the direction (negative X axis in ModView) of that tag.
|
||||
The naming of the tags must be as follows:
|
||||
"tag_blade1" for the first blade. I made the code fall back to "tag_flash" if it can't find the tag_blades so that the code will still work pre-JKA sabers, but we you should always use the new name.
|
||||
All following blades (if applicable) should be "tag_blade2", "tag_blade3", etc., to a maximum of 8 blades ("tag_blade8")
|
||||
|
||||
//saber length
|
||||
//NOTE: these should be inputted in order - setting "saberLength" automatically sets all of the others to the same length
|
||||
saberLength 32 - how long the saber's first blade should be (minimum of 4)
|
||||
saberLength2 saberLength - how long the saber's second blade should be (minimum of 4)
|
||||
saberLength3 saberLength - how long the saber's third blade should be (minimum of 4)
|
||||
saberLength4 saberLength - how long the saber's fourth blade should be (minimum of 4)
|
||||
saberLength5 saberLength - how long the saber's fifth blade should be (minimum of 4)
|
||||
saberLength6 saberLength - how long the saber's sixth blade should be (minimum of 4)
|
||||
saberLength7 saberLength - how long the saber's seventh blade should be (minimum of 4)
|
||||
saberLength8 saberLength - how long the saber's eigth blade should be (minimum of 4)
|
||||
|
||||
//saber radius
|
||||
//NOTE: these should be inputted in order - setting "saberLength" automatically sets all of the others to the same length
|
||||
saberRadius 3 - how wide the saber's first blade should be (minimum of 0.25)
|
||||
saberRadius2 saberRadius - how wide the saber's second blade should be (minimum of 0.25)
|
||||
saberRadius3 saberRadius - how wide the saber's third blade should be (minimum of 0.25)
|
||||
saberRadius4 saberRadius - how wide the saber's fourth blade should be (minimum of 0.25)
|
||||
saberRadius5 saberRadius - how wide the saber's fifth blade should be (minimum of 0.25)
|
||||
saberRadius6 saberRadius - how wide the saber's sixth blade should be (minimum of 0.25)
|
||||
saberRadius7 saberRadius - how wide the saber's seventh blade should be (minimum of 0.25)
|
||||
saberRadius8 saberRadius - how wide the saber's eigth blade should be (minimum of 0.25)
|
||||
|
||||
//saberColor - valid colors: random, red, orange, yellow, green, blue, and purple
|
||||
//NOTE: these should be inputted in order - setting "saberColor" automatically sets all of the others to the same color
|
||||
saberColor red - what color the saber's 1st blade should be
|
||||
saberColor2 saberColor - what color the saber's 2nd blade should be
|
||||
saberColor3 saberColor - what color the saber's 3rd blade should be
|
||||
saberColor4 saberColor - what color the saber's 4th blade should be
|
||||
saberColor5 saberColor - what color the saber's 5th blade should be
|
||||
saberColor6 saberColor - what color the saber's 6th blade should be
|
||||
saberColor7 saberColor - what color the saber's 7th blade should be
|
||||
saberColor8 saberColor - what color the saber's 8th blade should be
|
||||
|
||||
//locked style
|
||||
saberStyle none - what one style it's limited to, if any (fast, medium, strong, desann, tavion)
|
||||
|
||||
//maxChain
|
||||
maxChain 0 - how many moves can be chained in a row with this weapon (-1 is infinite, 0 is use default behavior)
|
||||
|
||||
//throwable
|
||||
lockable 1 - whether or not it can be stuck in a saber lock
|
||||
|
||||
//throwable
|
||||
throwable 1 - whether or not it can be thrown
|
||||
|
||||
//disarmable
|
||||
disarmable 1 - whether or not it can be disarmed (dropped)
|
||||
|
||||
//blocking
|
||||
blocking 1 - whether or not user will try to block incoming shots (shots always bounce off it, this just determines if the user *tries* to block with it)
|
||||
|
||||
//twoHanded
|
||||
twoHanded 0 - whether or not it requires 2 hands (makes it restrict force powers but makes it stronger in locks or parries)
|
||||
|
||||
//force power restrictions
|
||||
forceRestrict 0 - what force powers it restricts, use these keys, a seperate entry per power:
|
||||
FP_HEAL
|
||||
FP_LEVITATION
|
||||
FP_SPEED
|
||||
FP_PUSH
|
||||
FP_PULL
|
||||
FP_TELEPATHY
|
||||
FP_GRIP
|
||||
FP_LIGHTNING
|
||||
FP_SABERTHROW
|
||||
FP_SABER_DEFENSE
|
||||
FP_SABER_OFFENSE
|
||||
//new Jedi Academy powers
|
||||
FP_RAGE
|
||||
FP_PROTECT
|
||||
FP_ABSORB
|
||||
FP_DRAIN
|
||||
FP_SEE
|
||||
|
||||
//lockBonus
|
||||
lockBonus 0 - this pushes harder/weaker in saberlocks
|
||||
|
||||
//parryBonus
|
||||
parryBonus 0 - this is stronger/weaker in a parry (harder to break, more likely to knockaway)
|
||||
|
||||
//breakParryBonus
|
||||
breakParryBonus 0 - this is more/less likely to break a parry
|
||||
|
||||
//disarmBonus
|
||||
disarmBonus 0 - this is more/less likely to disarm another saber in a saberlock or knockaway
|
||||
|
||||
singleBladeStyle none - makes it so that you use a different style if you only have the first blade active
|
||||
|
||||
singleBladeThrowable 0 - makes it so that you can throw this saber if only the first blade is on
|
||||
|
||||
brokenSaber1 none - if saber is actually hit by another saber, it can be cut in half/broken and will be replaced with this saber in your right hand
|
||||
brokenSaber2 none - if saber is actually hit by another saber, it can be cut in half/broken and will be replaced with this saber in your left hand
|
||||
|
||||
returnDamage 0 - when returning from a saber throw, it keeps spinning and doing damage
|
||||
|
||||
//===The following fields were added later:===========================================================================
|
||||
//done in cgame (client-side code)
|
||||
noWallMarks 0 - if 1, stops the saber from drawing marks on the world (good for real-sword type mods)
|
||||
noDlight 0 - if 1, stops the saber from drawing a dynamic light (good for real-sword type mods)
|
||||
noBlade 0 - if 1, stops the saber from drawing a blade (good for real-sword type mods)
|
||||
trailStyle 0 - default (0) is normal, 1 is a motion blur and 2 is no trail at all (good for real-sword type mods)
|
||||
g2MarksShader none - if set, the game will use this shader for marks on enemies instead of the default "gfx/damage/saberglowmark"
|
||||
|
||||
//done in game (server-side code)
|
||||
knockbackScale 0 - if non-zero, uses damage done to calculate an appropriate amount of knockback
|
||||
damageScale 1 - scale up or down the damage done by the saber
|
||||
noDismemberment 0 - if non-zero, the saber never does dismemberment (good for pointed/blunt melee weapons)
|
||||
bounceOnWalls 0 - if non-zero, the saber will bounce back when it hits solid architecture (good for real-sword type mods)
|
||||
noIdleEffect 0 - if non-zero, the saber will not do damage or any effects when it is idle (not in an attack anim). (good for real-sword type mods)
|
||||
stickOnImpact 0 - if non-zero, the saber will stick in the wall when thrown and hits solid architecture (good for sabers that are meant to be thrown).
|
||||
noAttack 0 - if non-zero, you cannot attack with the saber (for sabers/weapons that are meant to be thrown only, not used as melee weapons).
|
||||
//=========================================================================================================================================
|
||||
*/
|
||||
|
||||
Kyle
|
||||
{
|
||||
name "Katarn"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber/saber_w.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor blue
|
||||
}
|
||||
|
||||
Kyle_boss
|
||||
{
|
||||
name "Katarn"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber/saber_w.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor blue
|
||||
lockBonus 2
|
||||
parryBonus 2
|
||||
disarmBonus 2
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Luke
|
||||
{
|
||||
name "Skywalker"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_luke/saber_w.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum5.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor green
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Desann
|
||||
{
|
||||
name "Retribution"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_desann/saber_w.glm"
|
||||
soundLoop "sound/weapons/saber/saberhum2.wav"
|
||||
// saberLength 48
|
||||
saberLength 64
|
||||
saberRadius 6
|
||||
saberColor red
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
RebornMaster
|
||||
{
|
||||
name "RebornMaster"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_desann/saber_w.glm"
|
||||
soundLoop "sound/weapons/saber/saberhum2.wav"
|
||||
saberLength 48
|
||||
saberColor red
|
||||
lockBonus 1
|
||||
parryBonus 1
|
||||
breakParryBonus 1
|
||||
disarmBonus 2
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Tavion
|
||||
{
|
||||
name "Stinger"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
reborn_new
|
||||
{
|
||||
name "reborn_new"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
lockBonus 1
|
||||
parryBonus 1
|
||||
breakParryBonus 1
|
||||
disarmBonus 1
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Shadowtrooper
|
||||
{
|
||||
name "Shadowtrooper"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
saberLength 40
|
||||
saberColor red
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Reborn
|
||||
{
|
||||
name "Reborn"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
saberLength 32
|
||||
saberColor red
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Training
|
||||
{
|
||||
name "Training"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 32
|
||||
saberColor yellow
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Jedi
|
||||
{
|
||||
name "Apprentice"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum1.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
Yoda
|
||||
{
|
||||
name "Eternal"
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_yoda/saber_w.glm"
|
||||
customSkin "models/weapons2/saber_yoda/saber_w.skin"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum1.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 32
|
||||
saberColor green
|
||||
saberStyle tavion
|
||||
maxChain -1
|
||||
disarmable 0
|
||||
lockBonus 2
|
||||
parryBonus 5
|
||||
breakParryBonus 1
|
||||
disarmBonus 3
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
brokenStaff
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
//FIXME: need actual broken staff model
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
numBlades 1
|
||||
saberLength 32
|
||||
throwable 1
|
||||
twoHanded 0
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
droid
|
||||
{
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_reborn/saber_w.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor yellow
|
||||
notInMP 1
|
||||
}
|
||||
13
base/ext_data/sabers/single_1.sab
Normal file
13
base/ext_data/sabers/single_1.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_1
|
||||
{
|
||||
name @MENUS_SINGLE_HILT1
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_1/saber_1.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_2.sab
Normal file
13
base/ext_data/sabers/single_2.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_2
|
||||
{
|
||||
name @MENUS_SINGLE_HILT2
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_2/saber_2.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_3.sab
Normal file
13
base/ext_data/sabers/single_3.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_3
|
||||
{
|
||||
name @MENUS_SINGLE_HILT3
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_3/saber_3.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_4.sab
Normal file
13
base/ext_data/sabers/single_4.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_4
|
||||
{
|
||||
name @MENUS_SINGLE_HILT4
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_4/saber_4.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_5.sab
Normal file
13
base/ext_data/sabers/single_5.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_5
|
||||
{
|
||||
name @MENUS_SINGLE_HILT5
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_5/saber_5.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_6.sab
Normal file
13
base/ext_data/sabers/single_6.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_6
|
||||
{
|
||||
name @MENUS_SINGLE_HILT6
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_6/saber_6.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_7.sab
Normal file
13
base/ext_data/sabers/single_7.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_7
|
||||
{
|
||||
name @MENUS_SINGLE_HILT7
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_7/saber_7.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_8.sab
Normal file
13
base/ext_data/sabers/single_8.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_8
|
||||
{
|
||||
name @MENUS_SINGLE_HILT8
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_8/saber_8.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
13
base/ext_data/sabers/single_9.sab
Normal file
13
base/ext_data/sabers/single_9.sab
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
single_9
|
||||
{
|
||||
name @MENUS_SINGLE_HILT9
|
||||
saberType SABER_SINGLE
|
||||
saberModel "models/weapons2/saber_9/saber_9.glm"
|
||||
soundOn "sound/weapons/saber/saberon.wav"
|
||||
soundLoop "sound/weapons/saber/saberhum4.wav"
|
||||
soundOff "sound/weapons/saber/saberoff.wav"
|
||||
saberLength 40
|
||||
saberColor random
|
||||
}
|
||||
|
||||
11
base/ext_data/sabers/sith_sword.sab
Normal file
11
base/ext_data/sabers/sith_sword.sab
Normal file
@@ -0,0 +1,11 @@
|
||||
|
||||
sith_sword
|
||||
{
|
||||
//note: the SABER_SITH_SWORD type of saber draws no blade and does knockback
|
||||
name "Glory of the Sith"
|
||||
saberType SABER_SITH_SWORD
|
||||
saberModel "models/weapons2/sith_scepter/sith_sword_w.glm"
|
||||
saberLength 44
|
||||
notInMP 1
|
||||
}
|
||||
|
||||
BIN
base/ext_data/sabers/vssver.scc
Normal file
BIN
base/ext_data/sabers/vssver.scc
Normal file
Binary file not shown.
Reference in New Issue
Block a user